emergence

Wet and Dry Design for Social Innovation

Create systems that are too bounded (dry) and we risk sucking the moisture from the human elements (the wet) that make real social innovation happen. Our challenge is finding the right balance between the controlled, stable environments that these new technologies afford and the self-organized, emergent and innovative environments needed to implement and scale our initiatives more effectively.

Wet and Dry Design for Social Innovation Read More »

Design for Social Norms or Social Change?

Just as we create path dependencies for one set of values, so too can we do the same for others and with other people. The focus on the outcomes of systems rather than their design is problematic if we want change. Starting with design and values at the outset, being conscious of who we invite in and how we engage them and by remaining contemplative about how these systems unfold and the emergent patterns that shape them, designers of all stripes may be better positioned to create social change rather than just for social norms.

Design for Social Norms or Social Change? Read More »

The Problem With Grades

Imagine a system where we gave students feedback, allowed them to adapt, and to take the information they learn and apply it in ways that fit the context they are working in? Consider what that might look like in terms of grades and grading and how the absence of such almost arbitrary assessments could lead to knowledge that could truly advance the health and wellbeing of everyone, not just propose to do so.

The Problem With Grades Read More »

Scroll to Top