innovation

Business, social innovation, and communication.

Design Thinking and Zombies

Design Thinking Foundations, is focusing on a synthesis of the literature and interviews with leading professionals from different fields within design, branding, media, and business. Our stake is less in the name design thinking, but more to determine what it is, how it is practiced, and what value it brings in an empirical and theoretically robust manner. Through research we hope to answer the question about whether design thinking is alive and well or simply the walking undead.

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Do Relationships Scale?

Meaning is something that requires attention to create and use and the more variables competing for attention in your life, the less meaningful things might be. If this is the case, can we design programs and initiatives that scale up from small to big? Or do we need to reframe the way we see scaling to something akin to a network, whereby there are a lot of small nodes connected together? Networking nodes seems to be a way to go big and go small.

If so, what does this mean for designing systems that scale?

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The Design of Health

The social challenges from chronic disease, environmental threats, social migration, aging populations, economic disparities, and a more globalized, multicultural world require strategies that bring the best ideas to the table, strategies to realize them, and values that make these actions more equitable for everyone. Health promotion + design is one way to achieve this.

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Creating Campires For Innovation and Knowledge Translation

Metaphors and analogies are commonly used in systems thinking and complexity science to illustrate concepts that are, on their own, relatively complex and awkward to describe literally. A campfire provides both a metaphor for bringing people together, but also a literal tool that could be used more effectively in work with groups struggling to innovate, collaborate and contemplate together. From a design perspective, campfires and the social system that they create around them provide an opportunity to enhance intimacy quickly, allowing for the potential to explore issues in ways that are more difficult to do in other settings.

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Developmental Thinking and Evaluation

The “core competencies” for DE already include qualities like people skills, knowledge of complexity, and communication skills (in addition to fundamental skills in evaluation methods and process implementation), but now we are adding additional ones. Motivation, behaviour change, program planning and design are all reasonable skills that would assist an evaluator in doing this work. Nice in theory, but how about in practice? Can we reasonably expect that there are enough people out there with these skills to do it well? Or is this a call for more of a team-science (or rather, team evaluation) approach to evaluation?

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Gaming the Health System for Innovation and Change

Yesterday I attended the Cure4Kids Global Health Summit at St. Jude Children’s Research Hospital in Memphis, Tennessee. The three day event (continuing for the next two days) aims to bring together researchers, practitioners, and clinicians working on issues of importance to child and youth health — including an emphasis on the role of engaging young people.

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