
Innovation is about channeling new ideas into useful products and services, which is really about design. Thus, if developmental evaluation is about innovation, then it is also fundamental that those engaging in such work — on both evaluator and program ends — understand design. In this final post in this first series of Developmental Evaluation and.., we look at how design and design thinking fits with developmental evaluation and what the implications are for programs seeking to innovate.
Design is a field of practice that encompasses professional domains, design thinking, and critical design approaches altogether. It is a big field, a creative one, but also a space where there is much richness in thinking, methods and tools that can aid program evaluators and program operators.
Defining design
In their excellent article on designing for emergence (PDF), OCAD University’s Greg Van Alstyne and Bob Logan introduce a definition they set out to be the shortest, most concise one they could envision:
Design is creation for reproduction
It may also be the best (among many — see Making CENSE blog for others) because it speaks to what design does, is intended to do and where it came from all at the same time. A quick historical look at design finds that the term didn’t really exist until the industrial revolution. It was not until we could produce things and replicate them on a wide scale that design actually mattered. Prior to that what we had was simply referred to as craft. One did not supplant the other, however as societies transformed through migration, technology development and adoption, shifted political and economic systems that increased collective actions and participation, we saw things — products, services, and ideas — primed for replication and distribution and thus, designed.
The products, services and ideas that succeeded tended to be better designed for such replication in that they struck a chord with an audience who wanted to further share and distribute that said object. (This is not to say that all things replicated are of high quality or ethical value, just that they find the right purchase with an audience and were better designed for provoking that).
In a complex system, emergence is the force that provokes the kind of replication that we see in Van Alstyne and Logan’s definition of design. With emergence, new patterns emerge from activity that coalesces around attractors and this is what produces novelty and new information for innovation.
A developmental evaluator is someone who creates mechanisms to capture data and channel it to program staff / clients who can then make sense of it and thus either choose to take actions that stabilize that new pattern of activity in whatever manner possible, amplify it or — if it is not helpful — make adjustments to dampen it.
But how do we do this if we are not designing?
Developmental evaluation as design
A quote from Nobel Laureate Herbert Simon is apt when considering why the term design is appropriate for developmental evaluation:
“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones”.
Developmental evaluation is about modification, adaptation and evolution in innovation (poetically speaking) using data as a provocation and guide for programs. One of the key features that makes developmental evaluation (DE) different from other forms of evaluation is the heavy emphasis on use of evaluation findings. No use, no DE.
But further, what separates DE from ulitization-focused evaluation (PDF) is that the use of evaluation data is intended to foster development of the program, not just use. I’ve written about this in explaining what development looks like in other posts. No development, no DE.
Returning to Herb Simon’s quote we see that the goal of DE is to provoke some discussion of development and thus, change, so it could be argued that, at least at some level, DE it is about design. That is a tepid assertion. A more bold one is that design is actually integral to development and thus, developmental design is what we ought to be striving for through our DE work. Developmental design is not only about evaluative thinking, but design thinking as well. It brings together the spirit of experimentation working within complexity, the feedback systems of evaluation, with a design sensibility around how to sensemake, pay attention to, and transform that information into a new product evolution (innovation).
This sounds great, but if you don’t think about design then you’re not thinking about innovating and that means you’re really developing your program.
Ways of thinking about design and innovation
There are numerous examples of design processes and steps. A full coverage of all of this is beyond the scope of a single post and will be expounded on in future posts here and on the Making CENSE blog for tools. However, one approach to design (thinking) is highlighted below and is part of the constellation of approaches that we use at CENSE Research + Design:

Much of this process has been examined in the previous posts in this series, however it is worth looking at this again.
Herbert Simon wrote about design as a problem forming (finding), framing and solving activity (PDF). Other authors like IDEO’s Tim Brown and the Kelley brothers, have written about design further (for more references check out CENSEMaking’s library section), but essentially the three domains proposed by Simon hold up as ways to think about design at a very basic level.
What design does is make the process of stabilizing, amplifying or dampening the emergence of new information in an intentional manner. Without a sense of purpose — a mindful attention to process as well — and a sensemaking process put in place by DE it is difficult to know what is advantageous or not. Within the realm of complexity we run the risk of amplifying and dampening the wrong things…or ignoring them altogether. This has immense consequences as even staying still in a complex system is moving: change happens whether we want it or not.
The above diagram places evaluation near the end of the corkscrew process, however that is a bit misleading. It implies that DE-related activities come at the end. What is being argued here is that if the place isn’t set for this to happen at the beginning by asking the big questions at the beginning — the problem finding, forming and framing — then the efforts to ‘solve’ them are unlikely to succeed.
Without the means to understand how new information feeds into design of the program, we end up serving data to programs that know little about what to do with it and one of the dangers in complexity is having too much information that we cannot make sense of. In complex scenarios we want to find simplicity where we can, not add more complexity.
To do this and to foster change is to be a designer. We need to consider the program/product/service user, the purpose, the vision, the resources and the processes that are in place within the systems we are working to create and re-create the very thing we are evaluating while we are evaluating it. In that entire chain we see the reason why developmental evaluators might also want to put on their black turtlenecks and become designers as well.

Photo Blueprint by Will Scullen used under Creative Commons License
Design and Innovation Process model by CENSE Research + Design
Lower image used under license from iStockphoto.
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