Dosing Innovation and Change
Just like with drugs, dosage and interactions matter with learning and innovation; it’s about amount, mix, and more. If you
Read moreJust like with drugs, dosage and interactions matter with learning and innovation; it’s about amount, mix, and more. If you
Read moreTransformations are easier to understand retrospectively, not in real time. New technologies are about to upend that, forever. It is
Read moreOur consumption habits will kill our planet if we let it. Small actions, done often, can change our future course.
Read moreEmpathy is considered to be at the bedrock of good design. But what if how we’re thinking about empathy is
Read moreNot even the best innovation team can escape bad systems. Without looking at your systems, innovation might just get suffocated.
Read moreOf the many ways to reach people, email still works. Sometimes innovation is best doing new things with old tools.
Read moreDNA doesn’t predetermine our future as biological beings, but it does powerfully influence it. Some have applied the concept of ‘DNA’
Read moreA recent study found looked into the experience of cyberbullying by university professors at the hands of their students. This disturbing
Read moreWhen Karl Marx asked: Who owns the presses? he was referring to the ability of wealthy private individuals to control the means of knowledge production and dissemination and thus, influence society as capital owners, not as citizens. The unequal voice of the bourgeoisie over the proletariat was what gave them undue social power. But what happens when the owners and generators of wealth (knowledge, information) shift and the result is a community that relies on the medium of production without the control of it?
Read moreMarketing is largely about identity and stories about identity. Marketers want to influence what you do (choose, use, purchase, etc..) and how you experience what you do when you do it. To do this, they know the importance of design and the stories to accompany that design. Design, when done well, is partly about creating empathy with those who are to benefit from the products of design and the best products out there are ones that apply empathy and guide behaviour at the same time. Storytelling is the vehicle that links them together.
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