Are we creating path dependencies with our creative technologies that actually limit creativity? Jaron Lanier thinks so and in this post I introduce the concept of dominant design and what it means in terms of technological and social innovation.
Design, creativity, and design thinking
Does putting sick people together in one place (like a hospital) seem all that smart? We don’t consider alternatives. Systems and design thinking can offer some ways around this problem and get us back to questing the structures we’ve created and encouraging greater diversity in our conversations about health and healthcare.
It seems that the recipe for creating networks that reduce social inequalities may also be the one that helps create ‘stickier’, more robust knowledge translation networks as well.
In my last post I wrote about the problems facing scientific discovery and how our system of research funding and support is stifling opportunities for young innovators. I’d like to expand on that by focusing on the larger system that this research is couched in, particularly the way in which education is tied to …
Thinking is a worthwhile term connected to ‘systems’ and ‘design’. New ways of visioning the systems we live in and how they are designed requires new ways of thinking and while it seemed funny at first, the use of the term ‘thinking’ seems more appropriate than ever to fit to both design and systems.
Looking for awesome things, the latest in zombie attack science, solving the food shortage using Twitter, drinking tap water instead of bottles, or how little art pictures can help stimuate new thinking? Then this issue of Amazing Stuff has something for you.
Beyond Google Wave, the metaphor of waves sloshing around in a sea of influence provides a useful metaphor for those interested in doing evaluation in an eHealth environment where there is no one cause and many consequences.
What we eat, how we produce the food we eat, whether our healthcare is environmentally sustainable, and how mobile technologies can help connect teens to health and filmmakers to audiences is all part of this week’s edition of Amazing Stuff.
From H1N1 apps for the iPhone, seeing the beauty of islands from space, the carbon footprint of pets, exploring innovation online, and visualizing the world around us using computer-assisted tools, the first week of November has offered a lot of amazing things.
This week’s Halloween edition of Amazing stuff highlights a short video on complexity science (and organizing a children’s party), an unexpected (and amusing) link between environmental health + pornography, a map of illness, marketing and PR for the masses, and figuring out what meaning really means in the world of design.