Category: design thinking

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Elevating Design & Design Thinking

 

ElevateDesignLoft2.jpgDesign thinking has brought the language of design into popular discourse across different fields, but it’s failings threaten to undermine the benefits it brings if they aren’t addressed. In this third post in a series, we look at how Design (and Design Thinking) can elevate themselves above their failings and match the hype with real impact. 

In two previous posts, I called out ‘design thinkers’ to get the practice out of it’s ‘bullshit’ phase, characterized by high levels of enthusiastic banter, hype, and promotion and low evidence, evaluation or systematic practice.

Despite the criticism, it’s time for Design Thinking (and the field of Design more specifically) to be elevated beyond its current station. I’ve been critical of Design Thinking for years: its popularity has been helpful in some ways, problematic in others.  Others have, too. Bill Storage, writing in 2012 (now unavailable), said:

Design Thinking is hopelessly contaminated. There’s too much sleaze in the field. Let’s bury it and get back to basics like good design.

Bruce Nussbaum, who helped popularize Design Thinking in the early 2000’s called it a ‘failed experiment’, seeking to promote the concept of Creative Intelligence instead. While many have called for Design Thinking to die, it’s not going to happen anytime soon. Since first publishing a piece on Design Thinking’s problems five years ago the practice has only grown. Design Thinking is going to continue to grow, despite its failings and that’s why it matters that we pay attention to it — and seek to make it better.

Lack of quality control, standardization or documentation of methods, and evidence of impact are among the biggest problems facing Design Thinking if it is to achieve anything substantive beyond generating money for those promoting it.

Giving design away, better

It’s hard to imagine that the concepts of personality, psychosis, motivation, and performance measurement from psychology were once unknown to most people. Yet, before the 1980’s, much of the public’s understanding of psychology was confined to largely distorted beliefs about Freudian psychoanalysis, mental illness, and rat mazes. Psychology is now firmly ensconced in business, education, marketing, public policy, and many other professions and fields. Daniel Kahneman, a psychologist, won the Nobel Prize in Economics in 2002 for his work applying psychological and cognitive science to economic decision making.

The reason for this has much to do with George Miller who, as President of the American Psychological Association, used his position to advocate that professional psychology ‘give away’ its knowledge to ensure its benefits were more widespread. This included creating better means of communicating psychological concepts to non-psychologists and generating the kind of evidence that could show its benefits.

Design Thinking is at a stage where we are seeing similar broad adoption beyond professional design to these same fields of business, education, the military and beyond. While there has been much debate about whether design thinking as practiced by non-designers (like MBA’s) is good for the field as a whole, there is little debate that its become popular just as psychology has.

What psychology did poorly is that it gave so much away that it failed to engage other disciplines enough to support quality adoption and promotion and, simultaneously, managed to weaken itself as newfound enthusiasts pursued training in these other disciplines. Now, some of the best psychological practice is done by social workers and the most relevant research comes from areas like organizational science and new ‘sub-disciplines’ like behavioural economics, for example.

Design Thinking is already being taught, promoted, and practiced by non-designers. What these non-designers often lack is the ‘crit’ and craft of design to elevate their designs. And what Design lacks is the evaluation, evidence, and transparency to elevate its work beyond itself.

So what next?

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Elevating Design

As Design moves beyond its traditional realms of products and structures to services and systems (enabled partly by Design Thinking’s popularity) the implications are enormous — as are the dangers. Poorly thought-through designs have the potential to exacerbate problems rather than solve them.

Charles Eames knew this. He argued that innovation (which is what design is all about) should be a last resort and that it is the quality of the connections (ideas, people, disciplines and more) we create that determine what we produce and their impact on the world. Eames and his wife Ray deserve credit for contributing to the elevation of the practice of design through their myriad creations and their steadfast documentation of their work. The Eames’ did not allow themselves to be confined by labels such as product designer, interior designer, or artist. They stretched their profession by applying craft, learning with others, and practicing what they preached in terms of interdisciplinarity.

It’s now time for another elevation moment. Designers can no longer be satisfied with client approval as the key criteria for success. Sustainability, social impact, and learning and adaptation through behaviour change are now criteria that many designers will need to embrace if they are to operate beyond the fields’ traditional domains (as we are now seeing more often). This requires that designers know how to evaluate and study their work. They need to communicate with their clients better on these issues and they must make what they do more transparent. In short: designers need to give away design (and not just through a weekend design thinking seminar).

Not every designer must get a Ph.D. in behavioural science, but they will need to know something about that domain if they are to work on matters of social and service design, for example. Designers don’t have to become professional evaluators, but they will need to know how to document and measure what they do and what impact it has on those touched by their designs. Understanding research — that includes a basic understanding of statistics, quantitative and qualitative methods — is another area that requires shoring up.

Designers don’t need to become researchers, but they must have research or evaluation literacy. Just as it is becoming increasingly unacceptable that program designers from fields like public policy and administration, public health, social services, and medicine lack understanding of design principles, so is it no longer feasible for designers to be ignorant of proper research methods.

It’s not impossible. Clinical psychologists went from being mostly practitioners to scientist-practitioners. Professional social workers are now well-versed in research even if they typically focus on policy and practice. Elevating the field of Design means accepting that being an effective professional requires certain skills and research and evaluation are now part of that skill set.

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Designing for elevated design

This doesn’t have to fall on designers to take up research — it can come from the very people who are attracted to Design Thinking. Psychologists, physicians, and organizational scientists (among others) all can provide the means to support designers in building their literacy in this area.

Adding research courses that go beyond ethnography and observation to give design students exposure to survey methods, secondary data analysis, ‘big data’, Grounded Theory approaches, and blended models for data collection are all options. Bring the behavioural and data scientists into the curriculum (and get designers into the curriculum training those professionals).

Create opportunities for designers to do research, publish, and present their research using the same ‘crit’ that they bring to their designs. Just as behavioural scientists expose themselves to peer review of their research, designers can do the same with their research. This is a golden opportunity for an exchange of ideas and skills between the design community and those in the program evaluation and research domains.

This last point is what the Design Loft initiative has sought to do. Now in its second year, the Design Loft is a training program aimed at exposing professional evaluators to design methods and tools. It’s not to train them as designers, but to increase their literacy and confidence in engaging with Design. The Design Loft can do the same thing with designers, training them in the methods and tools of evaluation. It’s but one example.

In an age where interdisciplinarity is spoken of frequently this provides the means to practically do it and in a way that offers a chance to elevate design much like the Eames’ did, Milton Glaser did, and how George Miller did for psychology. The time is now.

If you are interested in learning more about the Design Loft initiative, connect with Cense. If you’re a professional evaluator attending the 2017 American Evaluation Association conference in Washington, the Design Loft will be held on Friday, November 10th

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Beyond Bullshit for Design Thinking

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Design thinking is in its ‘bullshit’ phase, a time characterized by wild hype, popularity and little evidence of what it does, how it does it, or whether it can possibly deliver what it promises on a consistent basis. If design thinking is to be more than a fad it needs to get serious about answering some important questions and going from bullshit to bullish in tackling important innovation problems and the time is now. 

In a previous article, I described design thinking as being in its BS phase and that it was time for it to move on from that. Here, I articulate things that can help us there.

The title of that original piece was inspired by a recent talk by Pentagram partner, Natasha Jen, where she called out design thinking as “bullshit.” Design thinking offers much to those who haven’t been given or taken creative license in their work before. Its offered organizations that never saw themselves as ‘innovative’ a means to generate products and services that extend beyond the bounds of what they thought was possible. While design thinking has inspired people worldwide (as evidenced by the thousands of resources, websites, meetups, courses, and discussions devoted to the topic) the extent of its impact is largely unknown, overstated, and most certainly oversold as it has become a marketable commodity.

The comments and reaction to my related post on LinkedIn from designers around the world suggest that many agree with me.

So now what? Design thinking, like many fads and technologies that fit the hype cycle, is beset with a problem of inflated expectations driven by optimism and the market forces that bring a lot of poorly-conceived, untested products supported by ill-prepared and sometimes unscrupulous actors into the marketplace. To invoke Natasha Jen: there’s a lot of bullshit out there.

But there is also promising stuff. How do we nurture the positive benefits of this overall approach to problem finding, framing and solving and fix the deficiencies, misconceptions, and mistakes to make it better?

Let’s look at a few things that have the potential to transform design thinking from an over-hyped trend to something that brings demonstrable value to enterprises.

Show the work

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The journey from science to design is a lesson in culture shock. Science typically begins its journey toward problem-solving by looking at what has been done before whereas a designer typically starts with what they know about materials and craft. Thus, an industrial designer may have never made a coffee mug before, but they know how to build things that meet clients’ desires within a set of constraints and thus feel comfortable undertaking this job. This wouldn’t happen in science.

Design typically uses a simple criterion above all others to judge the outcomes of its work: Is the client satisfied? So long as the time, budget, and other requirements are met, the key is ensuring that the client likes the product. Because this criterion is so heavily weighted on the outcome, designers often have little need to capture or share how they arrived at the outcome, just that they do it. Designers may also be reluctant to share this because this is their competitive advantage so there is an industry-specific culture that prevents people from opening their process to scrutiny.

Science requires that researchers open up their methods, tools, observations, and analytical strategy to view for others. The entire notion of peer review — which has its own set of flaws — is predicated on the notion that other qualified professionals can see how a solution was derived and provide comment on it. Scientific peer review is typically geared toward encouraging replication, however, it is also to allow others to assess the reasonableness of the claims. This is the critical part of peer review that requires scientists to adhere to a certain set of standards and show their work.

As design moves into a more social realm, designing systems, services, and policies for populations for whom there is no single ‘client’ and many diverse users, the need to show the work becomes imperative. Showing the work also allows for others to build the method. For example, design thinking speaks of ‘prototyping’, yet without a clear sense of what is prototyped, how it is prototyped, what means of assessing the value of the prototype is, and what options were considered (or discarded) in developing the prototype, it is impossible to tell if this was really the best idea of many or the one decided most feasible to try.

This might not matter for a coffee cup, but it matters a lot if you are designing a social housing plan, a transportation system, or a health service. Designers can borrow from scientists and become better at documenting what they do along the way, what ideas are generated (and dismissed), how decisions are made, and what creative avenues are explored along the route to a particular design choice. This not only improves accountability but increases the likelihood of better input and ‘crit’ from peers. This absence of ‘crit’ in design thinking is among the biggest ‘bullshit’ issues that Natasha Jen spoke of.

Articulate the skillset and toolset

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What does it take to do ‘design thinking’? The caricature is that of the Post-it Notes, Lego, and whiteboards. These are valuable tools, but so are markers, paper, computer modeling software, communication tools like Slack or Trello, cameras, stickers…just about anything that allows data, ideas, and insights to be captured, organized, visualized, and transformed.

Using these tools also takes skill (despite how simple they are).

Facilitation is a key design skill when working with people and human-focused programs and services. So is conflict resolution. The ability to negotiate, discuss, sense-make, and reflect within the context of a group, a deadline, and other constraints is critical for bringing a design to life. These skills are not just for designers, but they have to reside within a design team.

There are other skills related to shaping aesthetics, manufacturing, service design, communication, and visual representation that can all contribute to a great design team and these need to be articulated as part of a design thinking process. Many ‘design thinkers’ will point to the ABC Nightline segment that aired in 1999 titled “The Deep Dive” as their first exposure to ‘design thinking’. It is also what thrust the design firm IDEO into the spotlight who, more than any single organization, is credited with popularizing design thinking through their work.

What gets forgotten when people look at this program where designers created a shopping cart in just a few days was that IDEO brought together a highly skilled interdisciplinary team that included engineers, business analysts, and a psychologist. Much of the design thinking advocacy work out there talks about ‘diversity’, but that matters only when you have a diversity of perspectives, but also technical and scholarly expertise to make use of those perspectives. How often are design teams taking on human service programs aimed at changing behaviour without any behavioural scientists involved? How often are products created without any care to the aesthetics of the product because there wasn’t a graphic designer or artist on the team?

Does this matter if you’re using design thinking to shape the company holiday party? Probably not. Does it if you are shaping how to deliver healthcare to an underserved community? Yes.

Design thinking can require general and specific skillsets and toolsets and these are not generic.

Develop theory

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A theory is not just the provenance of eggheaded nerds and something you had to endure in your college courses on social science. It matters when it’s done well. Why? As Kurt Lewin, one of the most influential applied social psychologists of the 20th century said: “There is nothing so practical as a good theory.”

A theory allows you to explain why something happens, how causal connections may form, and what the implications of specific actions are in the world. They are ideas, often grounded in evidence and other theories, about how things work. Good theories can guide what we do and help us focus what we need to pay attention to. They can be wrong or incomplete, but when done well a theory provides us the means to explain what happens and can happen. Without it, we are left trying to explain the outcomes of actions and have little recourse for repeating, correcting, or redesigning what we do because we have no idea why something happened. Rarely — in human systems — is evidence for cause-and-effect so clear cut without some theorizing.

Design thinking is not entirely without theory. Some scholars have pulled together evidence and theory to articulate ways to generate ideas, decision rules for focusing attention, and there are some well-documented examples for guiding prototype development. However, design thinking itself — like much of design — is not strong on theory. There isn’t a strong theoretical basis to ascertain why something produces an effect based on a particular social process, or tool, or approach. As such, it’s hard to replicate such things, determine where something succeeded or where improvements need to be made.

It’s also hard to explain why design thinking should be any better than anything else that aims to enkindle innovation. By developing theory, designers and design thinkers will be better equipped to advance its practice and guide the focus of evaluation. Further, it will help explain what design thinking does, can do, and why it might be suited (or ill-suited) to a particular problem set.

It also helps guide the development of research and evaluation scholarship that will build the evidence for design thinking.

Create and use evidence

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Jeanne Leidtka and her colleagues at the Darden School of Business have been among the few to conduct systematic research into the use of design thinking and its impact. The early research suggests it offers benefit to companies and non-profits seeking to innovate. This is a start, but far more research is needed by more groups if we are to build a real corpus of knowledge to shape practice more fully. Leidtka’s work is setting the pace for where we can go and design thinkers owe her much thanks for getting things moving. It’s time for designers, researchers and their clients to join her.

Research typically begins with taking ‘ideal’ cases to ensure sufficient control, influence and explanatory power become more possible. If programs are ill-defined, poorly resourced, focus on complex or dynamic problems, have no clear timeline for delivery or expected outcomes, and lack the resources or leadership that has them documenting the work that is done, it is difficult to impossible to tell what kind of role design thinking plays amid myriad factors.

An increasing amount of design thinking — in education, international development, social innovation, public policy to name a few domains of practice — is applied in this environmental context. This is the messy area of life where research aimed at looking for linear cause-and-effect relationships and ‘proof’ falters, yet it’s also where the need for evidence is great. Researchers tend to avoid looking at these contexts because the results are rarely clear, the study designs require much energy, money, talent, and sophistication, and the ability to publish findings in top-tier journals all the more compromised as a result.

Despite this, there is enormous potential for qualitative, quantitative, mixed-method, and even simulation research that isn’t being conducted into design thinking. This is partly because designers aren’t trained in these methods, but also because (I suspect) there is a reticence by many to opening up design thinking to scrutiny. Like anything on the hype cycle: design thinking is a victim of over-inflated claims of what it does, but that doesn’t necessarily mean it’s not offering a lot.

Design schools need to start training students in research methods beyond (in my opinion) the weak, simplistic approaches to ethnographic methods, surveys and interviews that are currently on offer. If design thinking is to be considered serious, it requires serious methodological training. Further, designers don’t need to be the most skilled researchers on the team: that’s what behavioural scientists bring. Bringing in the kind of expertise required to do the work necessary is important if design thinking is to grow beyond it’s ‘bullshit’ phase.

Evaluate impact

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From Just Design by Christopher Simmons

Lastly, if we are going to claim that design is going to change the world, we need to back that up with evaluation data. Changes are, design thinking is changing the world, but maybe not in the ways we always think or hope, or in the quantity or quality we expect. Without evaluation, we simply don’t know.

Evaluation is about understanding how something operates in the world and what its impact is. Evaluators help articulate the value that something brings and can support innovators (design thinkers?) in making strategic decisions about what to do when to do it, and how to allocate resources.

The only time evaluation was used in my professional design training was when I mentioned it in class. That’s it. Few design programs of any discipline offer exposure to the methods and approaches of evaluation, which is unfortunate. Until last year, professional evaluators weren’t much better with most having limited exposure to design and design thinking.

That changed with the development of the Design Loft initiative that is now in its second year. The Design Loft was a pop-up conference designed and delivered by me (Cameron Norman) and co-developed with John Gargani, then President of the American Evaluation Association. The event provided a series of short-burst workshops on select design methods and tools as a means of orienting evaluators to design and how they might apply it to their work.

This is part of a larger effort to bring design and evaluation closer together. Design and design thinking offers an enormous amount of potential for innovation creation and evaluation brings the tools to assess what kind of impact those innovations have.

Getting bullish on design

I’ve witnessed firsthand how design (and the design thinking approach) has inspired people who didn’t think of themselves as creative, innovative, or change-makers do things that brought joy to their work. Design thinking can be transformative for those who are exposed to new ways of seeing problems, conceptualizing solutions, and building something. I’d hate to see that passion disappear.

That will happen once design thinking starts losing out to the next fad. Remember the lean methodology? How about Agile? Maybe the design sprint? These are distinct approaches, but share much in common with design thinking. Depending on who you talk to they might be the same thing. Blackbelts, unconferences, design jams, innovation labs, and beyond are all part of the hodgepodge of offerings competing for the attention of companies, governments, healthcare, and non-profits seeking to innovate.

What matters most is adding value. Whether this is through ‘design thinking’ or something else, what matters is that design — the creation of products, services, policies, and experiences that people value — is part of the innovation equation. It’s why I like the term ‘design thinking’ relative to others operating in the innovation development space simply because it acknowledges the practice of design in its name.

Designers rightfully can claim ‘design thinking’ as a concept that is — broadly defined –central, but far from complete to their work. Working with the very groups that have taken the idea of our design and applied it to business, education, and so many other sectors, it’s time those with a stake in seeing better design and better thinking about what we design flourish to take design thinking beyond its bullshit phase and make it bullish about innovation.

For those interested in evaluation and design, check out the 2017 Design Loft micro-conference taking place on Friday, November 10th within the American Evaluation Association’s annual convention in Washington, DC . Look for additional events, training and support for design thinking, evaluation and strategy by following @CenseLtd on Twitter with updates about the Design Loft and visiting Cense online. 

Image credits: Author. The ‘Design Will Save The World’ images were taken from the pages of Christopher Simmons’ book Just Design.

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Design thinking is BS (and other harsh truths)

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Design thinking continues to gain popularity as a means for creative problem-solving and innovation across business and social sectors. Time to take stock and consider what ‘design thinking’ is and whether it’s a real solution option for addressing complex problems, over-hyped BS, or both. 

Design thinking has pushed its way from the outside to the front and centre of discussions on innovation development and creative problem-solving. Books, seminars, certificate programs, and even films are being produced to showcase design thinking and inspire those who seek to become more creative in their approach to problem framing, finding and solving.

Just looking through the Censemaking archives will find considerable work on design thinking and its application to a variety of issues. While I’ve always been enthusiastic about design thinking’s promise, I’ve also been wary of the hype, preferring to use the term design over design thinking when possible.

What’s been most attractive about design thinking has been that it’s introduced the creative benefits of design to non-designers. Design thinking has made ‘making things’ more tangible to people who may have distanced themselves from making or stopped seeing themselves as creative. Design thinking has also introduced a new language that can help people think more concretely about the process of innovation.

Design thinking: success or BS?

We now see designers elevated to the C-suite — including the role of university president in the case of leading designer John Maeda — and as thought leaders in technology, education, non-profit work and business in large part because of design thinking. So it might have surprised many to see Natasha Jen, a partner at the prestigious design firm Pentagram, do the unthinkable in a recent public talk: trash design thinking.

Speaking at the 99u Conference in New York this past summer, Jen calls out what she sees as the ‘bullshit’ of design thinking and how it betrays much of the fundamentals of what makes good design.

One of Jen’s criticisms of design thinking is how it involves the absence of what designers call ‘crit’: the process of having peers — other skilled designers — critique design work early and often. While design thinking models typically include some form of ‘evaluation’ in them, this is hardly a rigorous process. There are few guidelines for how to do it, how to deliver feedback and little recognition of who is best able to deliver the crit to peers (there are even guides for those who don’t know about the critique process in design). It’s not even clear who the best ‘peers’ are for such a thing.

The design thinking movement has emphasized how ‘everyone is a designer.’ This has the positive consequences of encouraging creative engagement in innovation from everyone, increasing the pool of diverse perspectives that can be brought to bear on a topic. What it ignores is that the craft of design involves real skill and just as everyone can dance or sing, not everyone can do it well. What has been lost in much of the hype around design thinking is the respect for craft and its implications, particularly in terms of evaluation.

Evaluating design thinking’s impact

When I was doing my professional design training I once got into an argument* with a professor who said: “We know design thinking works“. I challenged back: “Do we? How?” To which he responded: “Of course we do, it just does — look around.” (pointing to the room of my fellow students presumably using ‘design thinking’ in our studio course).

End of discussion.

Needless to say, the argument was — in his eyes — about him being right and me being a fool for not seeing the obvious. For me, it was about the fact that, while I believed in the power of the approach that was loosely called ‘design thinking’ offered something better than the traditional methods of addressing many complex challenges, I couldn’t say for sure that it ‘works’ and does ‘better’ than the alternatives. It felt like he was saying hockey is better than knitting.

One of the reasons we don’t know is that solid evaluation isn’t typically done in design. The criteria that designers typically use is client satisfaction with the product given the constraints (e.g., time, budget, style, user expectations). If a client says: “I love it!” that’s about all that matters.

Another problem is that design thinking is often used to tackle more complex challenges for which there may be inadequate examples to compare. We are not able to use a randomized controlled trial, the ‘gold-standard’ research approach, to test whether design thinking is better than ‘non-design thinking.’ The result is that we don’t really know what design thinking’s impact is in the products, services, and processes that it is used to create or at least enough to compare it other ways of working.

Showing the work

In grade school math class it wasn’t sufficient to arrive at an answer and simply declare it without showing your work. The broad field of design (and the practice of design thinking) emphasizes developing and testing prototypes, but ultimately it is the final product that is assessed. What is done on the way to the final product is rarely given much, if any attention. Little evaluation is done on the process used to create a design using design thinking (or another approach).

The result of this is that we have little idea of the fidelity of implementation of a ‘model’ or approach when someone says they used design thinking. There is hardly any understanding of the dosage (amount), the techniques, the situations and the human factors (e.g., skill level, cooperation, openness to ideas, personality, etc..) that contribute to the designed product and little of the discussion in design reports are made of such things.

Some might argue that such rigorous attention to these aspects of design takes away from the ‘art’ of design or that it is not amenable to such scrutiny. While the creative/creation process is not a science, that doesn’t mean it can’t be observed and documented. It may be that comparative studies are impractical, but how do we know if we don’t try? What processes like the ‘crit’ does is open creators — teams or individuals — to feedback, alternative perspectives and new ideas that could prevent poor or weak ideas from moving forward.

Bringing evaluation into the design process is a way to do this.

Going past the hype cycle

Gartner has popularized the concept of the hype cycle, which illustrates how ‘hot’ ideas, technologies and other innovations get over-sold, under-appreciated and eventually adopted in a more realistic manner relative to their impact over time.

 

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Gartner Hype Cycle (source: Wikimedia Commons)

 

Design thinking is most likely somewhere past the peak of inflated expectations, but still near the top of the curve. For designers like Natasha Jen, design thinking is well into the Trough of Disillusionment (and may never escape). Design thinking is currently stuck in its ‘bullshit’ phase and until it embraces more openness into the processes used under its banner, attention to the skill required to design well, and evaluation of the outcomes that design thinking generates, outspoken designers like Jen will continue to be dissatisfied.

We need people like Jen involved in design thinking. The world could benefit from approaches to critical design that produces better, more humane and impactful products and services that benefit more people with less impact on the world. We could benefit greatly from having more people inspired to create and open to sharing their experience, expertise and diverse perspectives on problems. Design thinking has this promise if it open to applying some its methods to itself.

*argument implies that the other person was open to hearing my perspective, engage in dialogue, and provide counter-points to mine. This was not the case.

If you’re interested in learning more about what an evaluation-supported, critical, and impactful approach to design and design thinking could look like for your organization or problem, contact Cense and see how they can help you out. 

Image Credit: Author

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Exploding goals and their myths

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Goal-directed language guides much of our social policy, investment and quests for innovation without much thought of what that means in practice. Looking at the way ideas start and where they carry us might offer us reasons to pause when fashioning goals and whether we need them at all. 

In a previous article, I discussed the problems with goals for many of the problems being dealt with by organizations and networks alike. (Thanks to the many readers who offered comments and kudos and also alerted me that subscribers received the wrong version minus part of the second paragraph!). At aim was the use of SMART goal-setting and how it made many presumptions that are rarely held as true.

This is a follow-up to that to discuss how a focus on the energy directed toward a goal and how it can be integrated more tightly with how we organize our actions at the outset might offer a better option than addressing the goals themselves.

Change: a matter of energy (and matter)

goal |ɡōlnoun:  the object of a person’s ambition or effort; an aim or desired result • the destination of a journey

A goal is a call to direct effort (energy) toward an object (real or imagined). Without energy and action, the goal is merely a wish. Thus, if we are to understand goals in the world we need to have some concept of what happens between the formation of the goal (the idea, the problem to solve, the source of desire), the intention to pursue such a goal, and what happens on the journey toward that goal. That journey may involve a specific plan or it may mean simply following something (a hunch, a ‘sign’ — which could be purposeful, data-driven or happenstance, or some external force) along a pathway.

SMART goals and most of the goal-setting literature takes the assumption that a plan is a critical success factor in accomplishing a goal.

If you follow SMART, Specific, Measurable, Attainable, Realistic, and Time-bound (or Timely) this plan needs to have these qualities attached to them. This approach makes sense when your outcome is clear and the pathway to achieving the goal is also reasonably clear such as smoking cessation, drug or alcohol use reduction, weight loss and exercise. It’s the reason why so much of the behaviour change literature includes goals: because most of it involves studies of these kinds of problems. These are problems with a clear, measurable outcome (even if that has some variation to it). You smoke cigarettes or you don’t. You weigh X kilograms at this time point and Y kilograms at that point.

These outcomes (goals) are the areas where the energy is directed and there is ample evidence to support means to get to the goal, the energy (actions) used to reach the goal, and the moment the goal is achieved. (Of course, there are things like relapse, temporary setbacks, non-linear changes, but researchers don’t particularly like to deal with this as it complicates things, something clinicians know too well).

Science, particularly social science, has a well-noted publication bias toward studies that show something significant happened — i.e., seeing change. Scientists know this and thus consciously and unconsciously pick problems, models, methods and analytical frameworks that better allow them to show that something happened (or clearly didn’t), with confidence. Thus, we have entire fields of knowledge like behaviour change that are heavily biased by models, methods and approaches designed for the kind of problems that make for good, publishable research. That’s nice for certain problems, but it doesn’t help us address the many ones that don’t fit into this way of seeing the world.

Another problem is much less on the energy, but on the matter. We look at specific, tangible outcomes (weight, presence of cigarettes, etc..) and little on the energy directed outward. Further, these perspectives assume a largely linear journey. What if we don’t know where we’re going? Or we don’t know what, specifically, it will take to get to our destination (see my previous article for some questions on this).

Beyond carrots & sticks

The other area where there is evidence to support goals is from management and study of its/ executives or ‘leaders’ (ie. those who are labelled leaders and might be because of title or role, but whether they actually inspire real, productive followership is another matter). These leaders call out a directive and their employees respond. If employees don’t respond, they might be fired or re-assigned — two outcomes that are not particularly attractive to most workers. On the surface it seems like a remarkably effective way of getting people motivated to do something or reach a goal and for some problems it works well. However, those type of problem sets are small and specific.

Yet, as much of the research on organizational behaviour has shown (PDF), the ‘carrot and stick’ approach to motivation is highly limited and ineffective in producing long-term change and certainly organizational commitment. Fostering self-determination, or creating beauty in work settings — something not done by force, but by co-development — are ways to nurture employee happiness, commitment and engagement overall.

A 2009 study, appropriately titled ‘Goals Gone Wild’ (PDF), looked at the systemic side-effects of goal-setting in organizations and found: “specific side effects associated with goal setting, including a narrow focus that neglects non-goal areas, a rise in unethical behavior, distorted risk preferences, corrosion of organizational culture, and reduced intrinsic motivation.” The authors go on to say in the paper — right in the abstract itself!: “Rather than dispensing goal setting as a benign, over-the-counter treatment for motivation, managers and scholars need to conceptualize goal setting as a prescription-strength medication that requires careful dosing, consideration of harmful side effects, and close supervision.”

Remember the last time you were in a meeting when a senior leader (or anyone) ensured that there was sufficient time, care and attention paid to considering the harmful side-effects of goals before unleashing them? Me neither.

How about the ‘careful dosing’ or ‘close supervision’ of activities once goal-directed behaviour was put forth? That doesn’t happen much, because process-focused evaluation and the related ongoing sense-making is something that requires changes in the way we organize ourselves and our work. And as a recent HBR article points out: organizations like to use the excuse that organizational change is hard as a reason not to make the changes necessary.

Praxis: dropping dualisms

The absolute dualism of goal + action is as false as the idea of theory + practice, thought + activity. There are areas like those mentioned above where that conception might be useful, yet these are selective and restrictive and can keep us focused on a narrow band of problems and activity. Climate change, healthy workplaces, building cultures of innovation, and creating livable cities and towns are not problem sets that have a single answer, a straightforward path, specific goals or boundless arrays of evidence guiding how to address them with high confidence. They do require a lot of energy, pivoting, adapting, sense-making and collaboration. They are also design problems: they are about making the world we want and reacting the world we have at the same time.

If we’re to better serve our organizations and their greater purpose, leaders, managers, and evaluators would be wise to focus on the energy that is being used, by whom, when, how and to what effect at more close intervals to understand the dynamics of change, not just the outcomes of it. This approach is one oriented toward praxis, an orientation that sees knowledge, wisdom, learning, strategy and action as combined processes that ought not be separated. We learn from what we do and that informs what we do next and what we learn further. It’s also about focusing on the process of design — that creation of the world we live in.

If we position ourselves as praxis-oriented individuals or organizations, evaluation is part of regular attending to the systems we design to support goals or outcomes through data and sensemaking. Strategy is linked to this evaluation and the outcomes that emerge from it all is what comes from our energy. Design is how we put it all together. This means dropping our dualisms and focusing more on integrating ourselves, our aspirations and our activities together toward achieving something that might be far greater than any goal we can devise.

Image credit: Author

 

 

complexityevaluationjournalismpsychologystrategic foresight

Unpossible

Yinka's Ship

‘Post-truth’ was named the Oxford Dictionary word of the year. No fitting word reflects the strangeness of 2016 with the exception of unpossible, a word I made up and in a post-truth world might as well be as legitimate as many of the arguments being made about the most important things of the day, which is why we need to rethink how and what we pay attention to. 

When I was a little kid I was absolutely fascinated by ships in bottles (and still am). To me this was the embodiment of the impossible made possible. I’ve been shown how its done, read about it and still can’t really believe it despite seeing many ships in bottles over my lifetime. Gothic boxwood prayer beads are in the same category: they are both of the world and otherworldly at the same time. Brilliant stuff.

These are creations of human ingenuity, craft, patience and beauty.

What we have started to see in the social world are acts that are equally implausible to comprehend, yet lack all of these qualities but share one feature: creativity.

It may be time to examine what creativity means and what its impacts are because what might have been harmless chatter is now becoming big business and its transforming our world in ways we never could imagine and ways we might not really want.

In short: we are creating the unpossible.

Truthiness of fiction

Writing in Salon, Erin Keane reminds us that it was ten years ago that the concept of ‘truthiness’ was first floated out by Stephen Colbert and went on to become the 2006 Word of the Year by Mirriam-Webster. Keane reflects on the genesis of the word and how it articulated how a feeling of something being true could override the availability of evidence to support its existence without necessarily creating an entirely new reality.

With truthiness, though, we still recognized that truth exists, just that it could be overridden and bent to serve our own emotional purposes.

In a truthy world the absence of clear evidence didn’t mean that something didn’t exist if our feelings suggested that it might. Hence, we had an assault of Iraq and search for weapons of mass destruction based on a feeling that someone like Saddam Hussein would want to deploy them if he had them (which might have been true, but he didn’t have them and there was no evidence to suggest he did so it wasn’t true).

Now, those logical or hypothetical — if unproven — suppositions matter less. We’ve taken out ‘facts’ from the middle of the equation separating truth from fantasy.

In the US election, ‘fake news’ sites outperformed ‘not-fake news’ sites. In other words: those peddling fictions about the world drew more attention than those who sought to share what actually happened in the world. Except, what also actually happened was that people were reading, maybe believing, but certainly sharing and endorsing these made up stories, which were once referred to by names such as ‘lies’, ‘propaganda’ and ‘slander’. Now, it’s called reporting in a post-truth environment.

When the head of a news organization that promotes people who believe there ought to be a cap on women and girls in science and attacks citizen movements focused on social justice like Black Lives Matter is promoted to the role of chief strategist for the White House to serve as a representative of the people in strategy, that is post-truth at work. **

Tardigrade amnesia

The Tardigrade is perhaps the most remarkable animal on the planet. They can survive in temperatures close to absolute zero and over 150 degrees centigrade. If resilience had a mascot, it would be the tardigrade (pictured below — with credit to Bob Goldstein and Vicky Madden).

waterbear

While the effect of an election on policies and practices from healthcare, environmental protection, human rights, and safety and security may be wide-reaching and last beyond the term of office for most politicians the response can’t simply be to ‘toughen up’ and accept what’s being done, even if it is done under the banner of electoral legitimacy. Resilience is not about just absorbing shocks, but also about adapting to prevent the shocks from coming, to lessen their intensity, and also about systems change wherever possible.

The tardigrade is an expert on resiliency. It is as if it decided that, rather than plan for the best-case scenario, it figured out what the worst case would be and developed itself for that context first. Even if the tardigrade doesn’t encounter absolute zero temperatures that much in the world, it is ready for it.

Resiliency in social systems requires the same thinking.

In the US election and Brexit vote we saw politicians, pollsters and the media all get it wrong: they didn’t assess the mood and mindset of voters accurately. More importantly, voters may not have voted for what they are getting, but against what they got. In that case, what they ‘got'(i.e., had) was a sense of falling behind, perceived unfairness, absence of connection between their social world and the one talked about on TV or in government, and isolation from the economy, society and a world they thought they knew and were promised — something that built up over decades.

The voters wanted something different than what they had, but they may not have understood what they might get from this difference.

Foresight, in hindsight

Strategic foresight is a discipline that combines creative thinking, data, and planning together. It’s a burgeoning field of practice-based inquiry that offers an opportunity to explore various hypotheses about possible futures. We cannot reliably predict the future, particularly in complex systems, however it is possible to anticipate events based on trends, forecasts and signals that emerge from the data we have about the past and present when applied to the planning for the future.

Strategic foresight is a relatively young discipline, yet it holds much promise in aiding our ability to be resilient in the face of adversity and guide our actions to prevent problems and amplify those factors that can generate solutions. The result are ‘evidence-informed imaginations’ like the one that my colleague Peg Lahn and I did on the future of the neighbourhood in a growing city like Toronto, Canada. Ahead of legislation curbing the way high-rise building were built, we anticipated massive problems for Toronto’s high-rise condominiums based on the data we gathered and scenarios we developed. Falling glass was largely an ‘isolated’ incident 5 years ago and soon became a massive problem across the city and will continue to plague these buildings that will likely need to be completely ‘re-skinned’ in less than 20 years due to their reliance on poor design choices based on the city’s climate.

Our work bucked the trend toward optimism in condo development toward evidence-informed pessimism. Neither optimism or pessimism are ‘good’ or ‘bad’, rather what’s key is creating the kind of storyline that fits evidence, emotion and provides a narrative for what might happen. In doing so, a strategic plan can develop the kind of performance measures and monitoring and evaluation plans that help detect whether a particular scenario is starting to play out in the world. If so, it’s possible to correct things before they get problematic.

Strategic foresight combined with resiliency and systems thinking can be a way to envision the impossible as possible to prevent what becomes unpossible.

Consider what systems you’re working in and ask yourself if you’re seeing all (or many of) the pertinent possibilities and how they might play out. This is where fiction can be an asset, not a symptom, related to a larger issue. If you want some initial foresight into the current state of affairs in Western politics — from Le Pen in France, Farage in the UK,  Hofer in Austria, Wilders in the Netherlands, Trump in the United States, Kellie Leitch in Canada — dive into Sinclair Lewis’ 1935 classic “It Can’t Happen Here” .

It can.

The unpossible can only happen if we collectively create it.

Image credit: Yinka’s ship by Garry Knight used under Creative Commons License. Garry’s work is amazing and worth checking out. Thanks for sharing your art with the world!

** I struggled with the notion of even linking to this content, but also feel that I’m contributing to an echo chamber if those views aren’t seen and experienced, even if it’s just a small dose.

If we are to address truths — hard ones, complicated ones, ugly ones — we need to speak with truth and not pretend these voices aren’t there or comment on them if we are unwilling to expose ourselves to some of it in its original form and not solely filtered through other perspectives. One of the issues we face is that too often we (humans) speak about groups we know nothing about from any source that came from that perspective.

design thinkingpsychologyscience & technologysocial systems

The Disconnected Human

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In this mini-series we look at the phenomenon of paradox and some of the prominent ones in our social world. Today we look at human disconnection in the face of mass-urbanization, globalization, social media and information technology and why so many feel so isolated in a world pushing ever-more interconnection.

It is possible to have a wristwatch that is connected to a phone which also connects to your online social network platforms, a heart rate monitor, earphones and maybe even the appliances in your home. We do not lack for connections, but we do often lack connectedness.

As it turns out, connectedness matters. Laboratory and clinical research on addiction (summary), has suggested that it is as much a problem of social connection as biochemistry. Those who are socially isolated experience a higher degree of, and experience with, addiction. Loneliness, in psychological terms, refers to the absence of connection and communication with others and both negative affect and cognition resulting from this. Loneliness is not just a social issue, it gets under the skin  (pdf) with research pointing to pathways for harmful biochemical changes among those who are lonely.

Still, how is it that we are in an age of increasing global urbanization (pdf) whereby more people are living closer to each other, exposed to more people than ever before, and yet there is a parallel increase in loneliness? How can it be that we have more tools — ones that are mobile, instantaneous, and easy to use — that can share rich media with nearly everyone we know at nearly any time of day and still find ourselves isolated?

This paradox is all by design — whether intended or not.

Disconnecting the social graph: Facebook

Facebook is a classic example of how to design isolation into a tool aimed at promoting connection. Once a college tool for meeting and connecting friends, it now serves as a news media source, community organizing tool, general communication platform, organizational home page, text message system and photography album. It’s ever-changing, sophisticated algorithm ensures that every login to Facebook is different, aside from the current format of seeing top post followed immediately by an ad, the next top posts, more advertising, and so on. When you need to find something explicit, it’s very hard and that’s by design. The more connections you have, the harder it is to find material and maintain those connections without having to sift through material that, ironically, disconnects you from the purpose of your visit.

This all helps keep you on the site and coming back.

But this very aspect of having to come back frequently, to see different things each time, and to have to root through social and marketing ephemera to get to something that feels social is what isolates us. Yet, the intermittent reinforcement that comes when you log in and find just what you want the moment you open the screen is based on a crude, but powerful set of psycho-biological principles that anchor behaviour to the pleasurable feel of dopamine that rushes through the brain when you get that social media high. Add in everyday stress and the cortisol it releases and oxytocin hormone rush that come when we connect and you’ve got the perfect ghost-in-the-machine scenario to keep you locked on to this tool that offers you the hope of connection.

Now Facebook is aiming to integrate it into its other properties like Instagram and WhatsApp presumably to integrate this experience and your data along with it. This has the added benefit of Facebook of doing what other marketers already do and that is follow me everywhere I go on the Internet and reminding of me of more things to buy, consume and connect to, which will only add (paradoxically) to my sense of disconnection. Other social media platforms do this differently, but nearly all of them offer a variant of the same sort of stimuli aimed at keeping you posting pictures, exchanging messages, and sharing content.

Stimuli addiction

A powerful post by my friend, colleague and fellow designer, Medina Eve, wrote a deeply personal, provocative piece on living with ADD as an adult and the lost generation of souls who share her circumstances. Her brave, detailed story chronicles how she, like many young women in particular, have struggled with focus due to ADD and reaping the benefits that come with it, despite being an incredibly productive, intelligent, engaged person. Her story provides a first-person account of a social epidemic and paradox on how the ability to connect to so much means there is little ability to connect deeply to many of the things that matter and the incredible isolation that this engenders.

When the world offers too much to pay attention to (or filter through), we get too little in return.

ADD is at its core is an addiction to stimuli. It is the bodymind getting overwhelmed with the amount of stimulation we have around us which reduces our ability to filter, ignore and reject stimulation of various sorts coming at us. If you have any doubts about how much stimuli we are exposed to practice a mindful meditation where you aim to simply pay attention to what’s around you and what’s in your head. It can be remarkable that everyone doesn’t have it.

This is also a problem I’ve certainly battled and continue to battle with limited success and I am certainly not alone. This addition to the stimulation around us, particularly through socially-connected media and our explicit and ambient technologies that facilitate it all, is not only making us less connected, it’s also making us less human. And this is also by design.

Stimulation by Design

A look at the image below provides an illustration of how we design for stimulation. Imagine the holiday season and the Covent Garden Market in central London. All around there is music, food, bustling crowds doing holiday shopping and business, shopkeepers and buskers selling everything from entertainment to handbags to Lebanese street food, and the air filled with the scents of perfume, various cuisines from around the world, and an air of cedar from the holiday wreaths. All of this is lit up and decorated as the crowds jam through the stalls, eateries and cafes to take it all in. This is what Covent Garden wants and it is why people come from all over the world to take it all in. If there were no people, less ‘stuff’ and less activity it wouldn’t be attractive, which is why not all of London’s markets look like this.

But thankfully for us all, we can’t take Covent Garden with us. We have the option to disengage from it in a way we don’t with social technology.

coventgarden_snapseed

The Holiday Crowd at Covent Garden

What you will also see among this bustle are families walking together, friends gathering over a drink, and individuals roaming through the market, maybe even stopping to take a picture or two. For those who are enjoying this space, I suspect they are doing so because it’s special. While London is a very crowded, colourful city, it’s not this crowded or colourful all the time (although that is changing, too).

But what happens when the energy of the crowd and the space turn against us? Most of teh time, human beings adapt. I am sure if you were to bring someone from even 100 years ago they might break down at the experience of all this stimulation, because they aren’t used to it. Many of us are, or are we?

Social disconnection and its sequalae may be pointing to the paradox present in our question to create more stimulation and feedback opportunities by loosening our ability to connect to the very things that are at the heart of much of this stimulation: pleasure and the connection to our own humanity.

 

Giving up the Internet: A case study

Comedian Louis C.K. has a funny, poignant reflection on what we lose in this stimulated world during a guest spot on the Conan O’Brien show.

Kids don’t build empathy through interactions and building the ability to be yourself, with yourself; the kind of experiences you can only have without technology. What a powerful thought.

Louis C.K. was so concerned about what technology was doing not only to his kids, but himself that he ‘quit the Internet’ altogether as you can see in the segment below.

What Louis C.K did was design the conditions in which he used (or didn’t use) technology. His aim was to create, improve, and remedy the experiences he had with his children and found a way to do it. Aside from some tech support from his daughters he did this all alone. The reward was increased connection to his family, however what we don’t know was what cost there was in disconnecting. Maybe that cost was worth the doing.

 

Invisible problems, invisible solutions?

The point here is that design is often best when it’s invisible. It’s what makes the stimulation economy so insidious because it’s reach is everywhere, yet is often not noticed, thus making it a very successful design. The challenge, if we wish to channel the stimulation and influence what we have in our lives and to increase the connectedness in which this paradox of connecting tools present, is to design equally invisible solutions.

That is the focus of what is to come in this series along with a deeper exploration of connectedness and its shadow, loneliness.

Photo credits: Disconnect by Randy Heinitz used under Creative Commons License via Flickr. Thanks for sharing your work Randy.

Covent Garden at Christmas by the author

behaviour changecomplexitydesign thinkingsocial systemssystems thinking

Ethics and Systemic Change

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Systems change is a goal for many social advocates — whether aimed at politics, climate change, social norms or beyond — because often it’s only through changes to the interrelationships and boundaries that contain a system can lasting shifts be noticed. With great potential and power comes a responsibility to ensure that change yields more benefits than drawbacks and that’s not as simple to determine as we might desire. 

In the week after the historic Brexit vote we’ve seen massive destabilization in the United Kingdom, Europe and markets worldwide as the British populace seeks to understand what happened and what happens next for them. In the wake of the vote we’ve seen the sitting Prime Minister David Cameron, and Remain vote advocate, announce he will be stepping down and two of the most prominent leaders of the Leave campaign — Boris Johnson and Nigel Farage — announce they would not be seeking to lead or be heavily involved in what comes next.

The resignations by Mr Cameron, who’s decision to hold the referendum in the first place, and Mr’s Johnson and Farage, who led the winning side, stung many on both sides. The argument is that they were largely responsible for what has been described as a mess and yet have opted not to take responsibility for implementing what they created. It is something of a Mary Shelley novel.

Great Britain (and Europe) will be forever changed by Brexit and it will remain to be seen what balance of positives and negatives will come from it. While even dark decisions can yield positive outcomes (that silver lining we often look for in the clouds) there is a responsibility that must come from our actions and design choices to ensuring they minimize harms.

Ethics and Systemic design (thinking)

For a field that is literally shaping the world, design discourse is remarkably devoid of conversations on ethics. Only recently did the first book appear that took ethics in design research as its topic. Yet that is design research, the amount of work on design ethics — how we choose responsibly about what to create along with how to create it (and what role, if any, designers choose to take once something has been sent into the world) is painfully thin. While there’s been a growing movement towards sustainability and environmental responsibility in product design, there’s not as much on social system design.

One area where we are seeing these discussions starting is in the area of systemic design. Systemic design is, as its name suggests, a systems-focused, design-oriented approach to changing human systems. Systemic design is not just about changing social conditions in an ameliorative approach to change, but shaping the very conditions in which those conditions arise. In many ways is it the design manifestation of community psychology. Systemic designers seek to transform the world. However, much like the (mostly) men who led the Brexit Leave campaign, there is a need to have one’s intentions clear and ensure that what is designed is responsible and responsive and that’s not what we’ve seen in that case.

This might be because motivation for change is often very blunt — perhaps based on fear or dissatisfaction — that might not have a specific focus. This is the challenge for systemic design. Systems thinking is a powerful vehicle in systemic design, however its often a tool to determine where to intervene and what could transpire if certain actions are taken once chosen, but not as good as determining what actions are best suited. This is where design thinking comes in and together the two approaches inform systemic design.

Peter Jones, a systemic designer and professor at OCADU (and colleague of mine), has written on this and draws on his experience with healthcare and the Occupy Movement as part of his work in advancing systemic design research. In his paper on systemic design principles (PDF), Jones points to the limits that design thinking approach — that solution generation aspect of systemic design — can present:

Design thinking has been influenced by rapid prototyping culture. When virtual trials and failures are cheap, multiple prototypes are less expensive than in-depth analysis and research. However, this design thinking bias leads to a short-term bias that rewards immediate responses to prototypes.

Jones adds that this approach is suitable for certain products (and arguably, system types), but that this approach can fail to address systemic problems if not critically applied:

For industrial products, those bias’ risks are minimal. However, for complex social systems a prototyping mindset evaluates component subsystems (at best) selected by a saliency bias. This bottom-up approach fails to acquire a system-level understanding and even erodes a holistic view. New system relationships are formed through iterative trials and informal sample evaluations, but current relationships are not necessarily discovered, leading to significant gaps in systemic understanding.

From design thinking to conscious creation

Systemic design, if not carefully done, can end up creating these gaps as we saw with the ‘grassroots’ movements in both the Leave and Remain campaigns in the Brexit debate.

A powerful, simple technique to determining causes and consequences of current behaviour is to ask the question ‘why’ as many times as possible. Five ‘whys’ asked on any issue will likely lead to a revelation about fundamental drivers behind a particular activity. Systemic design seeks to address change at this level as much as possible by creating, with intention and purpose (i.e., by design), structures that support and shift behaviour and thinking to transform the situation and context that can lead to a more profound and sustained change.

A corollary to this approach to understanding root causes might be the five whats? What might happen if we do X? What might happen after that takes place? And then what? And so on. This is similar to The Future,Backwards technique that Cognitive Edge has developed based on research into foresight, strategic planning and systems thinking. Just because we can change something doesn’t mean we should and wise design informed by systems thinking, strategic foresight and ethics can help us understand what ought to be done rather than simply highlight what can be done.

To that last point, a fair criticism of design is that it too often focuses on possibility without responsibility. Even on social issues we see design jams, hackathons, and ideation sessions that produce more ‘stuff’ (too often an ‘app’, as if the only solution to the worlds’ problems originate from a handheld electronic device) that is cool, sexy and disruptive without paying attention to what kind of disruption comes with that ‘solution’. A recent story on CBC Radio on the future of farming considered this as it explored how robotics are shaping how food is being produced. One of the comments made was that the ‘savings’ that often is incurred by having robots do more work is the kind of ‘lock in’ that it produces as farmers now get committed to buying, maintaining and upgrading technology for the long-term.

Conscious creation and technology adoption is something that groups like the Quakers and Amish have mastered and might be worth more of a look by more people — particularly designers. For design — and particularly systemic design — the ethics of what we make, maintain and adopt affects not only us, but all of those around us. For that reason, we need to build in ethics to our design work, by design.

Note: If you’re interested in learning more about systemic design consider attending the 2016 Systemic Design conference (RSD5) in Toronto, Canada October 13-15. Registration is open until the spots are filled.

Photo credit: Sea Ice Patterns by NASA Goddard Space Flight Center used under Creative Commons License via Flickr. Thanks NASA — as always, you rock (and space and sea and space and….) 🙂