Disruption by Design

DISRUPT by Paul Woot

Innovation, new thinking, and a change in consciousness can upset the way we see our world and the manner in which we relate to it. This disruption can happen by happenstance or intention encouraging us to consider ways to design change before forces outside our influence change us. 

disrupt |disˈrəpt|

verb [ with obj. ]

interrupt (an event, activity, or process) by causing a disturbance or problem: a rail strike that could disrupt both passenger and freight service.

• drastically alter or destroy the structure of (something): alcohol can disrupt the chromosomes of an unfertilized egg.

DERIVATIVES

disrupter (also disruptor |-tər|)noun

Observing the city I live in, the media I consume, and the way I learn, I can’t help but be amazed at how much of my life has been disrupted over the past few years. I can access nearly everything I need to run my business and do my research from my handheld or a tablet computer. I can hand that tablet or handheld to someone else and allow them to interact with the content on it by using gestural movements, not a keyboard.

If I am engaged in health communications or scholarly research, I look to places like Twitter and blogs as much if not more than I do academic databases. Many of the journals I respect and publish content that counts in fields like public health, such as the Journal of Medical Internet Research, are open access and free to anyone who wants to read them. And these open access publications are becoming leaders in their fields, not just cheap versions of “real” journals. This makes the content of my academic work and that of my many colleagues accessible and much more likely to be used.

If you’re a graphic designer your work has never been more important. Whether websites, infographics, high-quality interpretations of traditional media (for a great example see the re-imagined journal article by my colleague Andrea Yip) the world has become more visual and the weight of good graphic design is heavier than ever. At the same time, tools like easel.ly allow anyone to make an infographic, or WordPress for those who want websites (this one included), and even offers to do a $42 logo as reported in Creative Review.

Want to raise awareness of issues? Grab a film camera and put together a small film like Kony 2012, the most viral success story of any video to date.

Or write a book on an important, if somewhat arcane, topic like the meaning of making and get people from all over the world to invest in it on Kickstarter (that’s what Seung Chan Lim or Slim as he is known did and I invested in this venture with enthusiasm).

Or  charge a mere $5 like comedian Louis C.K. did for a high-quality copy of his recent comedy show filmed at the Beacon Theatre in New York and let your buyers download up to five copies at once for one price.

Or write a book and let your customers determine its price (including free!) like Jon Kolko and his AC4D colleagues have done with Wicked Problems.

This couldn’t have happened five years ago. The production costs were too high, the distribution channels too primitive, and the bandwidth too low. Now, it’s all different and the disruptions are no longer happenstance, but designed.

Harvard professor Clayton Christensen coined the term ‘disruptive innovation‘ which  ”describes a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves ‘up market’, eventually displacing established competitors.”

Christensen adds:

An innovation that is disruptive allows a whole new population of consumers access to a product or service that was historically only accessible to consumers with a lot of money or a lot of skill.  Characteristics of disruptive businesses, at least in their initial stages, can include:  lower gross margins, smaller target markets, and simpler products and services that may not appear as attractive as existing solutions when compared against traditional performance metrics.

Health promotion and public health are fields ripe for this kind of innovation, so is healthcare. Indeed, movements like those embodied in Patients Like Me, a social network portal aimed at supporting human empowerment in health care.

We are on the cusp of this taking place in health promotion and human services — whether they are governmental, non-profit or social enterprise based. Health promotion is largely about enabling individuals, groups and communities to better adapt to change, support themselves and gain greater control over the social determinants of health. At present, we teach students theory and research, but what about business dynamics or systems thinking or visual methods of presentation or social innovation? These are the tools and strategies that the abovementioned examples used. Many of them also used design.

The same challenge holds true for social work, psychology and education.

These are the fields that are key supports for promoting wellbeing in our community. It is perhaps not surprising that the concept of design is noticeably absent from all of these fields.

That doesn’t need to be the case.

This past week I had the privilege of spending an afternoon with Scott Conti and his staff at the New Design High School in New York City. There I saw students working through everyday problems using design, building business ideas to support themselves and their communities, and applying their various creativities to making a difference in their lives using design as the lens. This environment was where social work, education, psychology and health promotion intersect. Scott — who delivers a great talk on his work as part of TEDX Dumbo — is a health promoter and social innovator. So are his teachers.

None of them were trained for what they do. They have adapted, modified, created and innovated. They disrupted their own patterns of work and learning so that they could better disrupt those around them, for good. They did this by design.

If we are to expect that the fields most connected to social action and the promotion of wellbeing are to contribute to our betterment in the future, they need to change. Disruptive design for programs, services and the ways we fund such things is what is necessary if these fields are to have benefit beyond themselves. Long past are the days when doing good was something that belonged to those with a title (e.g., doctor, health promoter, social worker) or that what we called ourselves (e.g., teacher) meant we did something else unequivocally (e.g., educate). Now we are all teachers, all health promoters, all designers, and all entrepreneurs if we want to be. Some will be better than others and some will be more effective than others, but by disrupting these ideas we can design a better future.

 


The Wicked Problem of Wicked Problems

All Knotted Up...Like a Wicked Problem

Wicked problems are receiving a lot of attention these days giving much excitement to systems thinkers and designers alike. Yet what these problems mean for planning and understanding social programs and policies is not clear and may be even more wicked that it first appears. 

I was excited to learn that Jon Kolko and his creative band of learners at the Austin Center for Design (AC4D) are coming out with a book on wicked problems. As one who studies and helps others to intervene in addressing such problems, this was like being a Star Trek fan learning that Leonard Nimoy was coming to speak at the Trekkie convention in my hometown. It is refreshing to see that the concept of the wicked problem is gaining traction beyond the small band of scholars and practitioners working at the intersection of complexity, systems and design thinking (which, admittedly is where many AC4D folk inhabit, but hopefully their audience will not).

But it’s not just one book. We are seeing transformations in education and science — with calls for a ‘new breed of scientist’ being created at places like Massey University in New Zealand — or spread through the news or business stories in various forms.

The concept of the wicked problem was originally posed by management science scholar and systems thinker C. West Churchman with planners Horst Rittel and Melvin Webber. The Wikipedia entry on wicked problems provides some examples of what these things are:

Classic examples of wicked problems include economicenvironmental, and political issues. A problem whose solution requires a great number of people to change their mindsets and behavior is likely to be a wicked problem. Therefore, many standard examples of wicked problems come from the areas of public planning and policy. These include global climate change[4]natural hazardshealthcare, the AIDS epidemic, pandemic influenza, international drug traffickinghomeland securitynuclear weapons, and nuclear energy and waste.

In recent years, problems in many areas have been identified as exhibiting elements of wickedness – examples range from aspects of design decision making and knowledge management[5] to business strategy.[6]

As our social lives become more interconnected through the Internet, globalization, and mass migration, the complexity of the situations we find ourselves in grows. More of anything in diverse forms interacting together is likely to create complexity as new properties emerge and those properties change the trajectory of actions and reactions of the parts dynamically.

As one who is interested in wicked problems and works with people to address them, I should be thrilled to see the term used so widely. I am, but cautiously so. There is a risk that in the enthusiasm to embrace the lexicon of complexity that the meaning gets lost, which is what one gets from the hype cycle (See below).

The Hype Cycle: Coming to a Wicked Problem Near You?

The hype cycle is described as phenomonena initiated by a technology (or idea) and, once caught on, spikes the expectations beyond reason leading to discouragement, mass abandonment of the idea, and then — hopefully — a return to a level of reasonable return.

While the “cycle” (it is not a cycle) has limitations, the analogy here is well suited to fads of various types and the rapid ascension of the concept “wicked problem” in past years is indicative of a trend. Below are two representations of the amount of citations of the work “wicked problem” and “wicked problems” from Google’s Ngram service:

Wicked Problem Citations: 1950-2008

Wicked Problem(s) Citations: 1973-2008

It appears that wicked problems (plural) are increasing and reference to a single problem is staying the same.

Regardless, an upward trend is evident. What it means is another matter…

If wicked problems are becoming talked about more often and by more people, it is appropriate to ask what kind of impact that this new thinking will have on not only the way the problems are posed, but how people seek to address them.

To that end, it is worth envisioning the future with caution. One of the reasons for this is that wicked problems are often not wholly wicked in their composition or the strategy required to address the problem — which ironically makes these types of problems even more wicked.

This has to do with the interconnected, multidimensional, and embedded nature of the problems themselves which contain within them many interconnected non-wicked problems. I’ve started to see difficulties with organizations developing strategy that fails to consider this. It is, as I’ve discussed before, an artefact of either-or thinking. Tackling the kind of wicked problems like poverty, chronic disease, and global finance require a meta-level strategy that recognizes, shapes and adapts to complexity, while accounting for micro-level issues that are indeed, very linear and simple.

Finding, training and retaining the right talent to work with diverse communities on problems that are poorly supported or funded from many sources is wicked. The human resource needs for payroll, supply management, and field support might be much less so. Yet, both are joined-up and require strategies that can extend beyond traditional management and strategy, but also embrace some of the very ‘best practices’ that seem at the outset to be antithetical to complexity.

Just as I shake my head in frustration at seeing complexity dealt with using amplified linear strategies that ‘do the wrong things righter‘, I have surprised myself by how much I’ve been twitching at hearing recent converts to systems thinking rail against the traditional ways of planning as if anything other than seeing problems as complex would be wrong.

At issue is that wicked problems are made more so by having both complex and non-complex elements working together, requiring a level of strategy development that is far more sophisticated than many first thought. Even a review of the better management texts using complexity give short shrift to the relationship between the complex, the simple and the complicated working simultaneously in environments and how we plan for that. The Cynefin Framework provides a start, but just a start.

Until we recognize this complexity — no pun intended — in the way we plan, there is great risk of replicating the hype cycle when our sole use complexity-based models yield poor results of a different nature than the poor results we are seeing from traditional linear, reductionist thinking models applied to many of the problems we deem as wicked today.

Picture credits: A Close Up on Knotted Rope by Sundariel used under Creative Commons License from DeviantArt

Graph: Gartner Hype Cycle by Jeremy Kemp used under licence from Wikipedia.


The PR Problem for Design, Evaluation,and Complexity

I (heart) PR

Complex concepts like evaluation, design and even complexity itself provide insight, strategies and applications that provide usable solutions to real-world problems, but also suffer from widespread misunderstandings, confusion and even derision. If they are to take hold beyond their initial communities of interest, they need to address their PR problem head on. 

This past week was Design Week in Toronto. As one works extensively with design concepts and even has a health promotion-focused design studio, one couldn’t be faulted for thinking that this would be a big week for someone like me who lives and works in the city.  Well, it came and went and I didn’t attend a single thing. The reason was partly due to timing and my schedule, but largely because the focus of the week was not really on design writ large, but rather interior design. Sure, there were a few events that focused on social issues (what I am interested in) like the Design With Dialogue session on Designing a Future for our Future, but mostly it was focused on one area of a large field.

And thus, interior design was left to represent all of design.

So why does this matter? It matters a lot because when people hear the term design, most of what was presented this week fits with that perception. The problem is that design is so much more than that. It is about making things, creative thinking and problem tackling (design thinking), social innovation, and responsive planning for complex situations. Architects, business leaders, military strategists, social service agencies and health promoters all engage in design. Indeed, Herbert Simon‘s oft-quoted and often contested definition fits nicely here:

Everyone designs who devises courses of action aimed at changing existing situations into preferred ones

If one accepts that we are all designers and all of what we create and use for change is design, than a week devoted to the topic should offer much more than innovative concepts in furniture or flooring. Yet, this high-concept style showcase is what most people think about when they first hear design. Give people a choice between a Philippe Stark Juicy Salif citrus juicer and creating a trades-based, social change curriculum for low-income kids such as the work by Emily Pilloton as the example of design and they will probably guess think Stark over Pilloton, when both are equally valid examples.

Evaluation (another area I focus my work on) is equally fraught with perception problems. If you want to raise someone’s blood pressure or heart rate, tell them that either they or their work will be the focus of an evaluation. Evaluation may be the longest four-letter word in the English language. Yet, tell someone that you have a strategy that can enable people to learn about what they do, its impact, and provide intelligence on ways to improve, adapt and outperform their competitors and you’ll find an inspired audience for evaluation services.

Lastly, complexity presents the same challenge. It’s very name — complexity — can make people shy away from it. As humans, we crave the simple in most things as it is easier to understand, manage and control. Complexity offers none of these things and, if anything, reveals how little control we have. Entire fields of inquiry have been established around complexity science and its related theories and practices. Complexity can help us make sense of why things don’t work as we think they ought to and allow us to better navigate through unpredictable terrain with greater resilience than if we tried to tackle such problems as if they were linear in their cause and consequence.

In all of these cases — design, evaluation and complexity — there exists a PR problem. The advantages that they pose are tremendous, yet these concepts are frequently misunderstood, dismissed, or inappropriately used . When this happens, it creates even greater distance between the potential benefits these concepts offer and their real-world application.

This distance is partly an artefact of poorly articulated definitions and examples, but also by design (no pun intended). There are those who relish having these concepts appear opaque to those outside of their social cluster. Thus, we have the ‘superstar designer’ who seeks to create products and personas that are built upon their rarity, rather than accessibility. There are evaluators who exploit the fear that people have of evaluation and lack the understanding of the methods and practices of evaluation (vs concepts like research or innovation consulting) to gain contracts and social influence within their field. Complexity, with its foundations in physics and systems biology, can appear to the layperson as otherworldly, making its practitioners and scientists seem all the more powerful and smart. These tactics benefit a small ‘elite’(?) number of professionals, while robbing a far larger audience of the potential benefits.

In 1969, then president of the American Psychological Association, George Miller, implored members to “give psychology away“. His message was that psychology was too important to be left just to the professional, graduate-trained practitioners to use. If psychology was to confer social benefits, it was necessary to ensure that everyone had access to it — it’s theories, methods, models and treatments. It is perhaps no surprise that psychology remains one of the most popular undergraduate degree programs in the arts and social sciences and the focus of television shows, magazines and and an array of services. Miller was commenting on the need to change a field that he perceived was becoming elitist and not serving the needs of society.

The same might be true of design, evaluation and complexity if we let it. It’s not a surprise that these three concepts are intimately tied together, as those training to apply design thinking and strategic foresight learn. Perhaps its time to start giving these ideas away, but to do so we first need to rehab their image and apply some design thinking and brand development strategy to all three ideas. As practitioners in any or all of these fields, giving away what we do by educating, reinforcing, and ensuring that the work we do is of the highest quality is a way to lead by example. None of us is likely to change things by ourselves, but together we can do wonders.

For those interested in evaluation, I suggest catching up on the AEA365 blog sponsored by the American Evaluation Association, where evaluation bloggers and practitioners share ideas about how to practice evaluation, but also how to communicate it to others. For those interested in design, I would encourage you to look at places like the Design Thinkers LinkedIn group, where practitioners from around the world discuss innovations and way to promote and apply design thinking. A similar group, and opportunity, exists with the Systems Thinking LinkedIn group or by joining the Plexus Institute, which does considerable work to promote complexity and systems thinking in North America.

Photo: I (Heart) PR by The Silfwer used under Creative Commons Licence from Flickr.


The Complexity of Planning and Design in Social Innovation

The Architecture of Complex Plans

Planning works well for linear systems, but often runs into difficulty when we encounter complexity. How do we make use of plans without putting too much faith in their anticipated outcome and still design for change and can developmental design and developmental evaluation be a solution? 

It’s that time of year when most people are starting to feel the first pushback to their New Year’s Resolutions. That strict budget, the workout plan, the make-time-for-old-friends commitments are most likely encountering their first test. Part of the reasons is that most of us plan for linear activities, yet in reality most of these activities are complex and non-linear.

A couple interesting quotes about planning for complex environments:

No battle plan survives contact with the enemy – Colin Powell

In preparing for battle I have always found that plans are useless, but planning is indispensable – Dwight D. Eisenhower

Combat might be the quintessential complex system and both Gens Powell and Eisenhower knew about how to plan for it and what kind of limits planning had, yet it didn’t dissuade them from planning, acting and reacting. In war, the end result is what matters not whether the plan for battle went as outlined (although the costs and actions taken are not without scrutiny or concern). In human services, there is a disproportionate amount of concern about ‘getting it right’ and holding ourselves to account for how we got to our destination relative what happens at the destination itself.

Planning presents myriad challenges for those dealing with complex environments. Most of us, when we plan, expect things to go according to what we’ve set up. We develop programs to fit with this plan, set up evaluation models to assess the impact of this plan, and envisage entire strategies to support the delivery and full realization of this plan into action. For those working in social innovation, what is often realized falls short of what was outlined, which inevitably causes problems with funders and sponsors who expect a certain outcome.

Part of the problem is the mindset that shapes the planning process in the first place. Planning is designed largely around the cognitive rational approach to decision making (PDF), which is based on reductionist science and philosophy. Like the image above, a plan is often seen as a blueprint for laying out how a program or service is to unfold over time. Such models of outlining a strategy is quite suitable for building a physical structure like an office where everything from the materials to the machines used to put them together can be counted, measured and bound. This is much less relevant for services that involve interactions between autonomous agents who’s actions have influence on the outcome of that service and that result might vary from context to context as a consequence.

For evaluators, this is problematic because it reduces the control (and increases variance and ‘noise’) into models that are designed to reveal specific outcomes using particular tools. For program implementers, it is troublesome because rigid planning can drive actions away from where people are and for them into activities that might not be contextually appropriate due to some change in the system.

For this reason the twin concepts of developmental evaluation and developmental design require some attention. Developmental evaluation is a complexity-oriented approach to feedback generation and strategic learning that is intended for programs where there is a high degree of novelty and innovation. Programs where the evidence is low or non-existent, the context is shifting, and there are numerable strong and diverse influences are those where developmental evaluations are not only appropriate, but perhaps one of the only viable models of data collection and monitoring available.

Developmental design is a concept I’ve been working on as a reference to the need to incorporate ongoing design and re-design into programs even after they have been initially launched. Thus, a program evolves over time drawing in information from feedback gained through processes like evaluation to tweak its components to meet changing circumstances and needs. Rather than have a static program, a developmental design is one that systematically incorporates design thinking into the evolutionary fabric of the activities and decision making involved.

Both developmental design and evaluation work together to provide data required to allow program planners to constantly adapt their offerings to meet changing conditions, thus avoiding the problem of having outcomes becoming decoupled from program activities and working with complexity rather than against it. For example, developmental evaluation can determine what are the key attractors shaping program activities while developmental design can work with those attractors to amplify them or dampen them depending on the level of beneficial coherence they offer a program. In two joined processes we can acknowledge complexity while creating more realistic and responsive plans.

Such approaches to design and evaluation are not without contention to traditional practitioners, leaving questions about the integrity of the finished product (for design) and the robustness of the evaluation methods, but without alternative models that take complexity into account, we are simply left with bad planning instead of making it like Eisenhower wanted it to be: indispensable .


Design Thinking and Zombies

Stopping to sip the brains of sloppy design thinkers

The concept of design thinking has been much maligned in some circles; declared dead, brought to life, and now, or like a zombie, walking in a state somewhere between. If the concept is to live or die it must do so based on evidence from research and practice, not rhetoric as it’s been up until now. 

The FastCo Design blog has posted an article proclaiming: Is Design Thinking Dead? Hell No!  by Grant McCracken from C3 at MIT. McCracken’s post was in response to the oft-cited editorial by Bruce Nussbaum a few months ago that I’ve commented on many times in this blog space about how design thinking is a failed experiment; basically dead.

According to McCracken, DT is still alive, or at least undead.

Few concepts have engendered such a strong reaction from so many. Writing in the Harvard Business Review blog, Peter Merholz made the case that design thinking has been an oversold concept and is not the tool some think it is.  The Design Sojourn blog went so far to suggest that design thinking kills creativity. These articles run counter to a series of books, special issues and conferences that have sought to promote design thinking widely.

The concern I have for much of the discourse on design thinking — its life, death and zombie-like undead state — is that it is nearly all based on rhetoric alone.

Definitions of design thinking tend toward: Design thinking is what I say it is and I am a designer, therefore I know design thinking. While maybe true for an individual designer, such claims to a concept become problematic when, as McCracken points out, entire programs of activity from U of T Rotman’s b-school to Stanford’s d-school to IDEO and Jump have embraced this concept wholeheartedly and focused their business around it. The stakes are getting higher for design and design thinking with little attention being paid to what designers and non-designers actually do or think about what they do.

As an academic, I don’t declare something alive or dead until its been thoroughly examined. A concept like design thinking, if it is to have worth, must withstand scrutiny through both theoretical and empirical examination. A review of the literature (academic and grey) so far, suggests that neither has been done sufficiently. What is the theory of design thinking? We don’t really have one. It appears to be a set of strategies and a stance that are loosely connected to the process of exercising creative, intentional control in the pursuit of a useful problem solution. Does this set of processes or the stance produce good solutions or better solutions than other ways of doing things? We don’t know. In part, this is because we really don’t know what it is. That is the first step towards answering the bigger question about what it does.

Some, like Nigel Cross, have sought to do studies looking at what designers do, while others like Roger Martin, have tried to articulate how design thinkers think, but neither have done so in a systematic way that extends beyond a few case studies. A true, synthetic and empirically supported evidence base is what is missing. It is time to change this if the concept of design thinking is to have a future or is to be rightfully put down.

My colleague Andrea Yip and I are seeking to change this. Our project, Design Thinking Foundations, is focusing on a synthesis of the literature and interviews with leading professionals from different fields within design, branding, media, and business. Combined with observations and reflexive practice within our own design work, we intend to bring more than just rhetoric to design thinking, but data.  Our stake is less in the name design thinking, but more to determine what it is, how it is practiced, and what value it brings in an empirical and theoretically robust manner. Through research we hope to answer the question about whether design thinking is alive and well or simply the walking undead.

** Photo by Dance Photographer Brendan Lally used under Creative Commons License from Flickr.


Do Relationships Scale?

Go Small to Go Big?

There is much discussion about scaling social innovation  – bringing small successes to a larger theatre — yet little is known about the properties that make something work at one level successful at another. When the “thing” to scale is relationships, such as the case with knowledge translation and design, is bigger better or even possible? 

Last week the Design Management Institute held its annual North American conference themed: Design at Scale. The conference featured many prominent names in branding, market development, graphic design, and design management together to discuss the ways in which the creative process used in design can be leveraged from one level to another.

One of the best technical examples came from David Butler and Gerardo Garcia from Coca Cola who showed their modular design system being used to transform the way small local retailers in South America can create large or small displays with products that are regionally appropriate with ease. While it was interesting to see how one could create retail displays that could easily adapt and scale, I  was left wondering whether the same system would permit the social variables associated with each of these 1 million vendors to do the same thing. Are these vendors likely to view the modular system in the same way that Coke does? Does it even make sense to them? Surely for some that will be a “yes”, but will it be as many as Coke thinks and does this system solve a problem that the retailers have as much as it aims to satisfy Coke’s goal of doubling its revenue in the next decade?

While the physical product generated from this system might scale, the relationships that surround its implementation might not.

Which got me to thinking about the other lessons that came from the conference. Perhaps the most intriguing ones were those presented by Jamer Hunt, the Director for Transdisciplinary Design at Parsons The New School for Design. Hunt drew on the work of design legends Charles and Ray Eames and their film the Powers of Ten as a means of illustrating scale and what it really means (which he wrote about in Fast Company article last year).

An aside: The Powers of Ten was shown on the first day of my first class in psychology when I was an undergraduate at the University of Regina and was used by my professor, the truly remarkable Paul Antrobus (PDF),  to illustrate the realm that psychology could play in the universe. “This is the realm of psychology” he declared. It is something that has probably never been uttered in another class in psychology anywhere and probably should be everywhere. It changed the perspective I brought to my work and has changed my life in ways I can’t fully comprehend.

What The Powers of Ten does is illustrate scale at the macro and micro level by showing how great, yet relatively consistent, the differences are between different scales. Scalar changes happen at an order of magnitude that becomes difficult to grasp as one shifts up or down due to the massive, exponential change that, at small scales seem palpable, but at large scales seem incomprehensible. Jamer Hunt made this all the more concrete when he used the example of an ant taking a shower. No matter how intentional an ant might be about wanting a shower, the water molecules from a shower are too big and would crush him (or her). The water doesn’t scale.

Social innovation, social design and communications (particularly knowledge exchange and translation) is largely about relationships. Developing intimacy, expressing empathy, creating trust, and having authentic and meaningful conversations are the hallmark of healthy and strong human relationships. They also tend to cluster with good, effective practice in the above-mentioned areas. There are good reasons why (contrary to what Paris Hilton might suggest) we don’t have a lot of BFF‘s in our lives: we can’t maintain that level of closeness with a lot of people. It is precisely because we create a sense of intimacy with a few, that the relationship with the many is able to be maintained as it is. Relationships change, evolve, grow and whither, but the absolute number of close, personal relationships for people tend to remain relatively constant, even if that number differs between people.

The work by evolutionary psychologist and anthropologist Robin Dunbar has looked at these relationships and found that, by and large, we are not able to maintain meaningful relations (nevermind close relations) with more than about 150 (with a large standard deviation). While the variance in this number is large, the implications for scaling might be larger. Some of Dunbar’s original research with primates suggests that our brains are simply not evolved enough to handle the complexity of too many more relations.

It might also simply be less enjoyable. Meaning is something that requires attention to create and use and the more variables competing for attention in your life, the less meaningful things might be. If this is the case, can we design programs and initiatives that scale up from small to big? Or do we need to reframe the way we see scaling to something akin to a network, whereby there are a lot of small nodes connected together? Networking nodes seems to be a way to go big and go small.

If so, what does this mean for designing systems that scale? It might also mean that for those of us working to develop solutions that scale that we need to pay attention to the social and mathematical issues that come with scaling something. It means paying attention to psychosocial physics and dynamics and using research more intently to inform our designs and social innovations lest we scale in ways that create metaphorical water-droplets that are so big crush those we seek to shower.


The Shadow of Design and Creative Work

Light and Shadow

Designers seek to put their best forward in their creations, but sometimes it is the dark rather than the light that provides an impetus for good design. Carl Jung’s look into our darker nature might provide a means of understanding the lighter side of what we produce. 

My work and related inquiry into design has led me to Carl Jung’s doorstep on many occasions, and this week his concept of shadow was brought into focus through a series of conversations and reflections. In interviewing designers the past few weeks for the Design Thinking Foundations project an initial point of interest that has emerged from the data is the importance of the designer’s connection to the designed product, something I wrote about earlier.

If one is to consider design, the act of making something with intent, as something of an act of personal expression it follows that it be subjected to the same moral and ethical scrutiny that other such acts are put to. This becomes particularly important when one considers the potential impact that our designed creations can have on the world around us. The manner by which we, as designers, shape this artificial environment of human-made objects has profound implications and thus, the factors that shape the designers are important.

Jung’s shadow of the psyche mirrors the qualities of the darkness created by objects standing in the light. It is that part of a person that is often unrecognized, unspoken, or unconscious that reflects aspects of a person that may be perceived to be less desirable to others or to the person themselves.

As Jung states:

There can be no doubt that man (sic) is, on the whole, less good than he imagines himself or wants to be. Everyone carries a shadow, and the less it is embodied in the individual’s conscious life, the blacker and denser it is. If an inferiority is conscious, one always has a chance to correct it. Furthermore, it is constantly in contact with other interests, so that it is continually subjected to modifications. But if it is repressed and isolated from consciousness, it never gets corrected. Jung, C.G. (1938). Psychology and Religion”. In Psychology and Religion: West and East. P.131

Jung believed that shadow requires confrontation, or at the least acknowledgement. For the designer, this means being self-aware to ensure that their motives are clear when they approach a project and the people connected to it.

This is not just an issue for personal development or the protection of others, it is about doing the best work. For design, this often means doing work with others. For the designer, it means doing the work on themselves, which includes an obligation to learn, develop and grow.

There is a deep gulf between what a man is and what he represents, between what he is as an individual and what he is as a collective being. His function is developed at the expense of the individuality. Should he excel, he is merely identical with his collective function; but should he not, then, though he may be highly esteemed as a function in society, his individuality is wholly on the level of his inferior, undeveloped functions, and he is simply a barbarian, while in the former case he has happily deceived himself as to his actual barbarism. Jung, C.G. (1921) Psychological Types, P.III

Psychologists and Social Workers might be used to integrating deep self-work into their professional roles, but designers typically are not. Creation on its own is a scary subject that terrifies artists and designers alike. It takes courage to put one’s work “out there” for people to see, critique and explore. It exposes our potential weaknesses, our vulnerabilities and our aspirations in ways that few encounters can. When design is done with passion and integrity, not just intent, it means putting a piece of ourselves into the product.

What we might not be aware of is that the self that is reflected in our work might include both the light and the shadow. As a designer, the fear of being under the gaze of others is amplified by the fear that such inquiry will reveal parts of our shadow.  To reveal one’s shadow, is to expose one’s truest self in its entirety, not just part of it.

To confront a person with his shadow is to show him his own light. Once one has experienced a few times what it is like to stand judgingly between the opposites, one begins to understand what is meant by the self. Anyone who perceives his shadow and his light simultaneously sees himself from two sides and thus gets in the middle. Jung, C.G. (1959) Good and Evil in Analytical Psychology”In CW Civilization in Transition. P.872

The shadow introduces what Jung calls “a moral problem” to the enterprise of design. The products of design are intimately tied to the designer. It is perhaps for this reason that the field is often known for having practitioners with large egos and star-like status. But if one is to consider the manner in which the shadow is — or can be — expressed through design, the possibility for a design process that is overwhelmingly ego-driven is lowered.

It also presents the opportunity for a more authentic, if risky, form of design.

The shadow is a moral problem that challenges the whole ego-personality, for no one can become conscious of the shadow without considerable moral effort. To become conscious of it involves recognizing the dark aspects of the personality as present and real. This act is the essential condition for any kind of self-knowledge. Jung, C.G. Aion (1951). CW 9, Part II: P.14

And isn’t design about taking risks? Perhaps to create the very best work in the light, we need to embrace the shadow’s that it helps create.


Design and the Designer

The Designer in the Designed

This week professional designers from the United States and beyond descend on Phoenix to attend the AIGA Pivot conference. While much will be discussed about the art, science and craft of design, an equally important focus (and one that may not be as visible) is that of the designers themselves and the role they play in their own creations.

Yesterday volunteers and staff of the AIGA along with their exhibitors and partners feverishly worked to set up what looks to be an exciting array of things to see and do at Pivot, the annual design conference.

Design is all about making things — digital renderings, physical objects, services, and even ideas — and thus, is an attractive field for those who are or want to be creative. While the act of design is something that is familiar to most of us (after all, we all design things in some manner) the discourse on the designer him/herself in relation to that process of design much less so.

Certainly there is much written on the process of creation and volumes of work on the artistic process and the great artists, architects and designers of different generations. Yet, what is scant is work looking at how designers themselves bring who they are in to what they do. One of the few to do this is Debbie Millman, who is at AIGA Pivot to speak and sign copies of her new book on the process of branding (and other noble pursuits as the title suggests). Debbie has written extensively and spoken much on the role of the designer in the process of design, particularly through her web radio show Design Matters. Yet, she and her show are exceptions and not the rule.

Design and design thinking seem to have difficulty going beyond the thinking part. As the bust in the photo above, it is my experience that many design thinkers and designers operate from above the shoulders when discussing their work in relation to themselves. This is not the same as having emotional and other sensory experiences driving the creation of a product, something most designers I know would insist as essential. This is about understanding the role of the creator in the created. What are the values, beliefs, experiences and feelings that guide the work from the designer?

It is not unreasonable to think that these personal qualities — fears, aspirations, perceptions, experiences and so forth — influence what is created and the manner in which those objects are designed. As such, understanding who is behind the creation and what that offers is important.

A method for getting at some of the deep-seated reasons we do things — including design – is to ask yourself “why” five times about something you do. As part of my ongoing research on design thinking, my colleague and I are asking designers of different backgrounds this very thing in relation to why they see design thinking fitting in with their work. The reason is partly to do with an interest in understanding what role the designers themselves play in the creation of the designs they produce — even if that design process is highly collaborative.

This reflective and reflexive work is something that has been identified as useful for many professions and over the next five days I am hoping to get a better sense of how this might be played out in design and, through doing that, how we might be able to apply it more broadly to the creation of other things.


Systems Thinking and the Design of Empathy

Leadbeater's Systems Thinking - Empathy Grid

Scalability is an issue that faces practitioners in systems and design. How do we design systems at scale and if so, what might they look like.

Charles Leadbeater has been on a mission to find ways to make large organizations — particularly those in the social sector – more innovative. Leadbeater, like many social innovators, is hard to pin down to a single title or role. He is at once a researcher, a designer, a systems thinker, and a urbanist. Like most innovators, all and none of these descriptors truly fit.

Leadbeater was in Toronto earlier this week to speak on the issue of innovation in cross-sector collaboration for public good at the MaRS Discovery District. If you’ve seen Leadbeater speak (consider the talks on TED here or elsewehere), you’ll know that you’re in for some English-style self-depricating humour alongside of much about the manner in which people engage in change actions within a system. You’ll also get a lesson in social design, the kind that Victor Papanek advocated for.

To my delight, Leadbeater did not disappoint. Unlike other talks, the value came less from a focused “take home message” and more in a way of conceiving social systems through the combined lens of systems and design thinking (my terms, not his). At the heart of his talk was the challenge we face with building systems and empathy at scale. When things interact, eventually they become understood within a set of boundary conditions and interact, thus making a system. The system in turn begins to establish rules (or rather, the rules determine the system). These emergent properties thus shape the way the system operates or, in social situations, governs or guides the actions of those within it.

The problem is that at certain scales the very factors that create positive social relations, that is those that yield tangible emotional, resource, or informational benefits for one or more parties, get warped under the changes in that scaling. Thus, we have the countless stories of a beloved small business grown in a confined community that becomes a multinational corporation and, in doing so, loses the intimacy and connection to its customers in the process. Companies do this, government organizations show this, and so do cities.

The more one designs for the humans within the system in ways that create meaningful engagement, the greater the empathy. Yet deep empathy is often founded upon intimacy, which is something that is difficult to scale. Leadbeater illustrates the various ways in which firms and cities have addressed this on the graph above. In each case, there are examples that fit. In business for example, there is Ryanair, which embodies a highly structured system with low empathy (top left corner).  Opposed to that is the local farmer’s market where one gets to know their grower, experience high mutual empathy, but in a manner that is unique, idiosyncratic and non-systematic in most ways. The challenge is how to design organizations at  scale from the cosy-ness of the Farmer’s Market without becoming a Ryanair.

It struck me that the food service industry might be one of the areas where the scalability can be achieved. For example, Starbucks is a gigantic corporation with shops worldwide, yet it still manages to create a very homey, local feel at each one. In the mornings I go to the gym I stop by a location to get a smoothie and my server always remembers my order. At the location near where I take classes, they gave me a free drink because they couldn’t get the computer to take off my 10 cent reusable cup discount. In each location, the benefits were not just in customer service, but in the chit-chat and relationships that I develop with the staff. It’s not like I am speaking to owner-operators at some of the great independent coffee shops around my city, but it is close.

The Starbucks experience was thought through, intentional and thus, by design. We can do this with other systems. The key is whether or not the systems themselves are aware enough to know when they have, indeed, become systems. Starbucks today could not be empathic in exactly the same way as it was when it was a one-shop place at Pikes Market in Seattle. But it can create something similar, which is parallel to Simon’s notion that design is about the science of the artificial.

I’ve been developing and advocating for an approach to creating scale — in time and scope — that I call developmental design. A developmental design approach means shifting and changing over time and designing things in a manner that adjust to the complexities associated with dynamic systems. It brings together complexity, systems, design and the detailed feedback mechanism that comes through developmental evaluation. Leadbeater’s grid helps add to this concept by giving a focus to the development, from one level of empathy to another and one systemic scale to another.

Through thinking in systems and acting through design, perhaps then we can create the kinds of services and organizations that respond to the challenges we face.

And designing for empathy will help us know when we’ve achieved it.


Quid nunc cogitat? In search of a definition of design thinking

Design Thinking?

Design thinking is a concept that has gained much purchase in the creative industries and beyond, but what does it mean and does it matter?  Determining an answer to this question might mean the difference between advancing it further or ending the concept’s use altogether.

The Latin form of the question of “what is design thinking?”, quid nunc cogitat?,  asks about what is design thinking now? It implies a sense that design thinking is a moveable, dynamic concept and might better illustrate its true nature than trying to develop a singular definition.

I’ve been struck by the concept of design thinking for some time and this week I began a two-year journey towards a Masters degree in design at OCAD University in Toronto where the concept will be placed at the centre of the curriculum. Perhaps not surprisingly, the first course of the program is Business and Design Thinking. This was the first week of classes and after spending a few days with my classmates it might be expected that this group of mid-career professionals interested in design thinking might have a clear idea of what it is that sits at the centre of their studies, but that hasn’t been the case.

Nor was it the case a few weeks ago at the Design Thinking unconference that I posted on earlier where people from across North America (and beyond) gathered to spend two days discussing the subject. It seems that no matter where I look, whatever books I read, the answer to the question of what is design thinking seems elusive. All these design thinkers and no definition to unite them.

The simplest answer to the question of what it is might be : it is what designers think about when they work.

And a designer might be: anyone who creates something with a conscious intent.

While these might suffice for cocktail parties, they are unsatisfying to those of us who seek to explore the concept of design thinking further than the hors d’oeuvre tray.

Among the best examples of what design thinking is about are conveyed through metaphors, like the Periodic Table of Design (twice!) or the design enzyme, both by social designer Andrea Yip. Roger Martin and others have considered design thinking to be a form of abductive reasoning around complex problem solving. Richard Buchanan suggests that this is the kind of thinking that is applied to wicked problems.

These examples either illustrate the concepts in specific terms or generalized ways of thinking, but do not in themselves provide a definition of design thinking. It seems we are very good at delineating the key elements of design thinking (Andrea Yip), the ways of approaching design problems (Roger Martin) or defining the types of problems that design thinking works best at addressing (see Richard Buchanan), but we are less good at saying what it is.

Perhaps we are left with the paradoxical answer and question posed by Faith No More

What is it? It’s it.

Sudhir Desai has argued that we need terms that have little or no prior meaning to define what design thinking is, lest we risk creating more confusion resulting from pre-conceptions like the words “design” (design what?) and “thinking” (isn’t it about ‘doing’ things too?). Taken further, this argument suggests that we will not find a suitable definition using the existing terms.

I am not so sure. There is another road to take. Consider DT’s close peer, systems thinking. Although not uncontested, many systems thinkers and scientists agree that systems thinking refers to a class of theories, methods and tools that address systems-level issues in a coherent manner. Complexity science, system dynamics, soft-systems methodologies, and cybernetics are among the fields that fall under the broader systems thinking rubric. This organization is best articulated in Michael Jackson’s 2003 book on Systems Thinking, cited in the Censemaking library.

Another good example (also in the library) is the work by evaluators Bob Williams and Richard Hummelbrunner on systems concepts in action. In this concise and articulate work, the authors illustrate the various concepts that fall within the larger realm of systems thinking in a manner that allows people to appreciate the breadth and depth of the concept and its multiple ways of understanding systems.

Design thinking may be ready to make the leap to this style of conceptualization. Rather than seek to kill the term and replace it with something else, as some have argued, perhaps its time to expand it while putting the effort forward towards articulating its components and the relations between them rather than seeking to come up with a gold-standard definition that suits everyone. The latter idea is one that has already suggested its doomed to fail.

Using this example,  design thinking might be ripe to be re-defined as an umbrella term to support concepts like human factors design, plan-do-study-act approaches to change, and strategic foresight. Rather than design thinking be conceived of as a specific thing, it might be better off described as a set of things of which design and thinking are two of the central, unifying features.

Leaving my first full day of school, I walked a classmate to the subway and we discussed this fuzziness with the term and, prior to us parting said “it really is making things with some intent behind it, isn’t it?” to which the response was “yeah, pretty much “. Behind what seemed like a pat answer on both of our parts is a sense that we know design thinking is real and offers something of value that other concepts do not. That is the reason why the search for a definition is important and why this is not just an academic exercise in semantics, but a larger journey for understanding the role creativity plays in finding and addressing problematic issues and how we can better tackle them all.

So perhaps the new definition for design thinking now is: it is what creative people seek to find a definition for.


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